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RUST ANALYTICS
LIVE35,028PLY11,445SRV
QUOTE 194.54.88.44:27715 Online checked 8m ago

Lucky Jump Random X5 (Kits, Skins)

5x moddedoxide
Players · last
0/ 100
+024h
0% full
Day range 0 5
7-day avg 1 peak 6
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 6
Rank
#4,160
top 19%
Rank · 7d ago
#3,692
468 places down
Last wipe
6d ago
no schedule published
Next wipe
16h
Thu 15 Oct, 23:17 UTC
Group limit
8
8, the default
Gather rate
5x
read from the name
Score
87
player hours, last seven days
Map
3500
Procedural Map · seed 603830557
First seen
15 Sep 2026
no hostname published

Players

AveragePeak
0246807:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC. Busiest hour of the two days: 5 players.

Server performance

01020304007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

a steady gap
Next wipeThursday 15 October, 23:17 UTCin 16h

Every 7 days 10 hours · medium confidence

usual gap
7.4 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
5
players, last three wipes
crowd held
67%
else halves by day 5

Coming wipes

  1. 16hThu 15 Oct, 23:17 UTC
  2. 8d 2hFri 23 Oct, 09:14 UTC
  3. 15d 12hFri 30 Oct, 19:10 UTC
  4. 21d 12hThu 5 Nov, 19:00 UTCFW
  5. 22d 22hSat 7 Nov, 05:06 UTC
  6. 30d 8hSat 14 Nov, 15:02 UTC
  7. 37d 18hSun 22 Nov, 00:59 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 13:21 UTC6d ago 4 – running 0
Thu 1 Oct, 18:24 UTC FW13d ago 6 halved by day 5 6.8 days 1
Thu 24 Sep, 08:28 UTC20d ago 6 held half 7.4 days 0
Wed 16 Sep, 00:59 UTC29d ago 4 held half 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10xNA · groups of 8+ · 5x · monthly · 112 on average90/150+41+84.9%
2MRAZ RUST [ X5/X10 | NOLIMIT | LOOT+ | KITS ] 13.10EU · groups of 1000+ · 5x · 103 on average30/250−28−47.9%
3AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10xNA · groups of 8+ · 5x · monthly · 78 on average58/150−34−37.0%
4Классика x5 для НОВИЧКОВ |Loot+|BigBoyRust|EU · groups of 8+ · 5x · weekly · 77 on average18/300+1+6.4%
5[EU/TR] Suayip 5x NO LIMIT | Loot X5 | TP | Home | KitEU · groups of 100+ · 5x · 77 on average31/300+28+962.9%
6Atlas - EU 5x | No BPs | KitsEU · groups of 20+ · 5x · weekly · 71 on average17/100+4+31.6%

Quick answers

from the figures on this page

Server Rules

How is Lucky Jump Random X5 (Kits, Skins) configured in terms of rules and settings?

A gather rate of 5x appears in the name of Lucky Jump Random X5 (Kits, Skins). Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Lucky Jump Random X5 (Kits, Skins)?

The map on Lucky Jump Random X5 (Kits, Skins) is procedural, size 3,500, with seed 603830557, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of Lucky Jump Random X5 (Kits, Skins)?

In the top 19% of all ranked servers, Lucky Jump Random X5 (Kits, Skins) is #4,160 on player hours over the last seven days.

What is the population on Lucky Jump Random X5 (Kits, Skins)?

On Lucky Jump Random X5 (Kits, Skins), 0 players are in now, out of 100 slots. The mean over the last seven days is 1 players, reaching 6 at its highest. The busiest hour in the last 48 hours was 09:00 UTC, with an average of 3 players.

Wipe Schedule

What can you expect on wipe day for Lucky Jump Random X5 (Kits, Skins)?

Recent wipes at this server drew an average peak of 5 players. 46 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 67% of its recent wipes. If it did not hold, by day 5 the crowd dropped below half.

When does Lucky Jump Random X5 (Kits, Skins) schedule its wipes?

The recent wipe interval at Lucky Jump Random X5 (Kits, Skins) is about 7.4 days. On Thursday 15 October at 23:17 UTC the next wipe is due. 6 days 17 hours ago the current world was created.

Server Overview

What is the location of Lucky Jump Random X5 (Kits, Skins)?

There is no region published for Lucky Jump Random X5 (Kits, Skins). Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 194.54.88.44:27715.

How is the performance on Lucky Jump Random X5 (Kits, Skins)?

Server fps over the last 48 hours: 13 on average, 5 at the lowest. At its peak it held 78,392 entities: buildings, deployables and the rest of the world. The memory ceiling reached 3,425 MB. A climbing entity count plus low fps is the lag players report.

Lucky Jump Random X5 (Kits, Skins) is on which Rust version?

Rust network protocol 2634 and build 167584 on Linux is what Lucky Jump Random X5 (Kits, Skins) runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Lucky Jump Random X5 (Kits, Skins)?

Online at this moment: Lucky Jump Random X5 (Kits, Skins). 2 days 1 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. 15 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Lucky Jump Random X5 (Kits, Skins)?

Published by Lucky Jump Random X5 (Kits, Skins) for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Lucky Jump Random X5 (Kits, Skins) show up in Rust Analytics lists and filters?

These Rust Analytics lists include Lucky Jump Random X5 (Kits, Skins): Rust servers with 5x gather rates and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 5x.

Connection

What steps do I take to join Lucky Jump Random X5 (Kits, Skins)?

The console route: start Rust, press F1, enter client.connect 194.54.88.44:27715. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Game build: 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.