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RUST ANALYTICS
LIVE36,614PLY11,457SRV
QUOTE 194.54.88.59:28025 Online checked 10m ago

TEST-BERKAY

moddedoxide
Players · last
0/ 400
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 400
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,894
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
10h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1000
Procedural Map · seed 1
First seen
14 Oct 2026
no hostname published

Players

AveragePeakWipe
0123420:0022:0000:0002:0004:0006:00Wiped Wed 14 Oct, 20:37 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040020:0022:0000:0002:0004:0006:00Wiped Wed 14 Oct, 20:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average59/300−13−18.1%
2МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100−1−0.6%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average8/1000−16−66.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average0/1000−6−100.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average15/700−3−17.4%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average2/200−2−46.3%

Quick answers

from the figures on this page

Map and Rules

How is TEST-BERKAY configured in terms of rules and settings?

The name of TEST-BERKAY carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.

Which map is played on TEST-BERKAY?

The map on TEST-BERKAY is procedural, size 1,000, with seed 1, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

Where does TEST-BERKAY sit in the rankings?

In the top 72% of all ranked servers, TEST-BERKAY is #15,894 on player hours over the last seven days.

How many players does TEST-BERKAY have?

On TEST-BERKAY, 0 players are in now, out of 400 slots. Average players over the last seven days: 0.

Wipe Cycle

How often does TEST-BERKAY wipe?

There are too few wipes on record for TEST-BERKAY to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 10 hours old.

Server Details

Where can TEST-BERKAY be found?

For TEST-BERKAY, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 194.54.88.59:28025.

How is the performance on TEST-BERKAY?

Average server fps for the last 48 hours is 240; the floor was 240. 4,482 entities is the maximum carried: buildings, deployables and everything else. Up to 637 MB of memory was used. Low fps and growing entities are the source of felt lag.

TEST-BERKAY runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what TEST-BERKAY runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is TEST-BERKAY up, and how consistent is its uptime?

Online at this moment: TEST-BERKAY. 8 hours ago is when it last restarted, judging by the uptime it reports. The earliest Rust Analytics saw it was 14 October 2026.

Tags and Rankings

How should you interpret the tags on TEST-BERKAY?

These tags are published by TEST-BERKAY and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp400 (Max players): Slot count: 400; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does TEST-BERKAY show up in Rust Analytics lists and filters?

On Rust Analytics, TEST-BERKAY matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

How can I connect to TEST-BERKAY?

Type client.connect 194.54.88.59:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp400
Max players Slot count: 400.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.