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RUST ANALYTICS
LIVE63,928PLY11,655SRV
QUOTE 194.61.25.157:28115 Offline checked 20d ago

Rust-query-regression

Players · last
0/ 4
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 4
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,666
top 71%
Rank · 7d ago
#15,837
171 places up
Last wipe
20d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average354/450+93+35.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average299/350+47+18.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 329 on average353/350+30+9.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 319 on average293/350+59+25.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average44/250−2−5.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average303/450+96+46.5%

Quick answers

from the figures on this page

Map and Rules

How is Rust-query-regression configured in terms of rules and settings?

No gather rate is given in the name of Rust-query-regression. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on Rust-query-regression?

Rust-query-regression uses a procedural map, which the game generates.

Player Count

Where does Rust-query-regression sit in the rankings?

For the last seven days, Rust-query-regression holds rank #15,666 on player hours, in the top 71% of all ranked servers.

How many players does Rust-query-regression have?

Right now, Rust-query-regression is offline; the last sighting was 20 days 9 hours ago.

Wipe Cycle

How often does Rust-query-regression wipe?

No rhythm can be told for Rust-query-regression yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 20 days 9 hours ago the current world was created.

Server Info

Where can Rust-query-regression be found?

There is no region published for Rust-query-regression. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 194.61.25.157:28115 is its address.

What Rust version is Rust-query-regression running?

The version in use at Rust-query-regression: Rust network protocol 2631 and build 158240, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Rust-query-regression and is it currently online?

Rust-query-regression is down. The last time we saw it was 20 days 9 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.

Server Tags

What is the meaning of the tags on Rust-query-regression?

Published by Rust-query-regression for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2631 (Protocol): Protocol 2631: matching game versions are required to join; cs158240 (Build): Build 158240; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Rust-query-regression?

These Rust Analytics lists include Rust-query-regression: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to Rust-query-regression?

Type client.connect 194.61.25.157:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players Capacity: 4 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2631
Protocol Protocol 2631: matching game versions are required to join.
cs158240
Build Build 158240.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.