Skip to the page
RUST ANALYTICS
LIVE71,686PLY11,699SRV
QUOTE 194.69.160.125:28015 Online checked 10m ago

EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining

moddedcarbon
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,253
top 69%
Rank · 7d ago
#9,562
5691 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
6000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 days
between real wipes
on rhythm
25%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1.5

The first 48 hours of its last wipes

Sat 3 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:24 UTC11d ago 2 – running 0
Tue 29 Sep, 16:48 UTC15d ago 2 halved by day 1 3.8 days 0
Mon 28 Sep, 15:04 UTC16d ago 2 – 1.1 days 0
Mon 28 Sep, 06:21 UTC16d ago 2 – 0.4 days 0
Tue 22 Sep, 08:31 UTC22d ago 1 halved by day 2 5.9 days 0
Mon 21 Sep, 06:04 UTC23d ago 5 – 1.1 days 0
Fri 18 Sep, 07:15 UTC26d ago 4 held half 3 days 0
Thu 17 Sep, 14:18 UTC27d ago 2 – 0.7 days 0
Thu 17 Sep, 04:04 UTC27d ago 2 – 0.4 days 0
Wed 16 Sep, 14:25 UTC28d ago 2 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 12 on average56/100+35+167.7%
2MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 83 on average115/300+53+86.0%
3AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 12.10EU · groups of 50+ · 100000x · 49 on average35/200+19+113.2%
4HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 38 on average62/300+28+80.6%
5BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BROEU · groups of 100+ · 1e+09x · weekly · 35 on average35/200+25+244.3%
6TMKBUD X1000000|FPS++|HARDPVP|BATTLEFIELD|CLANS|NOLIMIT|EU · groups of 99+ · 1e+06x · weekly · 29 on average26/380+16+149.6%

Quick answers

from the figures on this page

Server Rules

How is EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining configured in terms of rules and settings?

No gather rate appears in the name of EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining uses a procedural map of size 6,000 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.

Population

What is the rank of EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

In the top 69% of all ranked servers, EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining is #15,253 on player hours over the last seven days.

How many players does EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining have?

0 of 100 slots on EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining are filled right now. Average players over seven days: 0; peak: 1.

Wipe Cycle

How does EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining handle wipe day?

The average peak across its recent wipes is 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 1.5 is where the crowd fell when it did not hold.

On what cycle does EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining wipe?

No next wipe can be predicted for EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 11 days 8 hours ago the current world was created.

Server Info

What is the server location for EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

Its name points to Europe and its region code is uk1, but EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining publishes no region tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 194.69.160.125:28015 is its address.

What is the performance like on EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

The last 48 hours average 60 server fps, the low being 60. 1,048 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,685 MB. What players feel as lag is low fps together with a rising entity count.

EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining runs which version of Rust?

Rust network protocol 2634 and build 166652 on Linux is what EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining runs. Joining requires the same protocol on your game, which Steam updates.

Is EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining up, and how consistent is its uptime?

The server is live: EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining is online. 11 days 6 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $ruk1 (Region code): Region code uk1; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework, which EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining show up in Rust Analytics lists and filters?

On Rust Analytics, EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining matches these lists: Rust servers: Europe, Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

The console route: start Rust, press F1, enter client.connect 194.69.160.125:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://rustarcade.gg/.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Slot count: 100.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$ruk1
Region code Region code uk1.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.