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RUST ANALYTICS
LIVE35,474PLY11,449SRV
QUOTE 194.69.160.15:28043 Online NA · uk1 checked 10m ago

RR Physgun DEV

vanillamoddedcarbon
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,288
top 68% · #1491 in NA
Rank · 7d ago
#16,509
1221 places up
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Procedural Map · seed 1234567
First seen
13 Sep 2026
yona.joinmyga.me

Players

AveragePeakWipe
00.250.50.75109:0018:0003:0011:0020:0005:00Wiped Mon 12 Oct, 09:12 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
02040608009:0018:0003:0011:0020:0005:00Wiped Mon 12 Oct, 09:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:12 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average31/175+4+16.6%
2[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average18/50+0+1.9%
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average10/100−1−11.1%
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average8/100−2−22.6%
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average13/90+4+36.8%
6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average5/150+2+81.8%

Quick answers

from the figures on this page

Map and Rules

How is RR Physgun DEV configured in terms of rules and settings?

The name of RR Physgun DEV carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. Vanilla is its own label: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.

Which map is played on RR Physgun DEV?

The map on RR Physgun DEV is procedural, size 1,500, with seed 1234567, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does RR Physgun DEV sit in the rankings?

In the top 68% of all ranked servers, RR Physgun DEV is #15,288 on player hours over the last seven days and #1,491 in North America.

How many players does RR Physgun DEV have?

On RR Physgun DEV, 0 players are in now, out of 100 slots. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 09:00 UTC, with an average of 0 players.

Wipe Cycle

When does RR Physgun DEV schedule its wipes?

No rhythm can be told for RR Physgun DEV yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 45 hours ago the current world was created.

Server Info

What is the server location for RR Physgun DEV?

Its region code is uk1, and RR Physgun DEV lists itself in North America with the NA tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 194.69.160.15:28043.

How is the performance on RR Physgun DEV?

The last 48 hours average 60 server fps, the low being 60. The entity count reached 8,821, covering buildings, deployables and all else in the world. The memory ceiling reached 1,322 MB. What players feel as lag is low fps together with a rising entity count.

RR Physgun DEV runs which version of Rust?

The build is Rust network protocol 2634 and build 167584 on Linux, running on RR Physgun DEV. The protocol has to match for you to join, and Steam applies that update.

How reliable is RR Physgun DEV and is it currently online?

The server is live: RR Physgun DEV is online. The reported uptime puts its last restart at about 43 hours ago. 7 full days have passed with 31% uptime, 52 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on RR Physgun DEV?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard network layer, RakNet; $ruk1 (Region code): uk1 is the region code; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework; NA (North America): The server browser files it under North America, which RR Physgun DEV publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Who is behind RR Physgun DEV?

A joinmyga.me hostname is published by RR Physgun DEV and by 16 other servers we track, which indicates one operator.

On Rust Analytics, which lists and filters feature RR Physgun DEV?

These Rust Analytics lists include RR Physgun DEV: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

What is the process to join RR Physgun DEV?

Type client.connect 194.69.160.15:28043 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build It runs build 167584.
ptrak
Networking The standard network layer, RakNet.
$ruk1
Region code uk1 is the region code.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.