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RUST ANALYTICS
LIVE84,698PLY11,727SRV
QUOTE 194.69.160.182:28025 Online checked 12m ago

Salty Test #2

moddedcarbon
Players · last
0/ 20
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,903
top 72%
Rank · 7d ago
#16,509
606 places up
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Custom Map · seed 1337
First seen
17 Sep 2026
no hostname published

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 days
between real wipes
on rhythm
50%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 17:00 UTC14d ago 1 – running 1
Tue 29 Sep, 09:24 UTC15d ago 1 – 1.3 days 0
Mon 28 Sep, 13:00 UTC16d ago 1 – 0.8 days 0
Tue 22 Sep, 16:16 UTC22d ago 0 – 5.9 days 0
Mon 21 Sep, 21:35 UTC22d ago 1 – 0.8 days 0
Mon 21 Sep, 01:59 UTC23d ago 1 – 0.8 days 1
Sun 20 Sep, 19:41 UTC23d ago 1 – 0.3 days 1
Sat 19 Sep, 18:19 UTC25d ago 1 – 1.1 days 0
Sat 19 Sep, 00:15 UTC25d ago 1 – 0.8 days 1
Fri 18 Sep, 13:02 UTC26d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average148/300+20+16.1%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average186/225+7+3.8%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average32/1000−54−62.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average13/1000−16−55.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average63/700−19−22.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Salty Test #2?

The name of Salty Test #2 carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is played on Salty Test #2?

The map on Salty Test #2 is procedural, size 3,500, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: Custom Map.

Activity

What position does Salty Test #2 hold in the server rankings?

In the top 72% of all ranked servers, Salty Test #2 is #15,903 on player hours over the last seven days.

What is the population on Salty Test #2?

On Salty Test #2, 0 players are in now, out of 20 slots. Average players over the last seven days: 0.

Wipe Frequency

What can you expect on wipe day for Salty Test #2?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does Salty Test #2 wipe?

No next wipe can be predicted for Salty Test #2: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 14 days 1 hours ago the current world was created.

Server Details

Where can Salty Test #2 be found?

For Salty Test #2, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 194.69.160.182:28025 is its address.

What is the performance like on Salty Test #2?

The last 48 hours average 59 server fps, the low being 37. 80,619 entities is the maximum carried: buildings, deployables and everything else. Up to 4,092 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is Salty Test #2 running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Salty Test #2. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Salty Test #2 and is it currently online?

Salty Test #2 is up. It is taking players now. 9 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 17 September 2026.

Tags & Filters

What is the meaning of the tags on Salty Test #2?

Published by Salty Test #2 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.

Salty Test #2 appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Salty Test #2: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Joining the Server

How can I connect to Salty Test #2?

Type client.connect 194.69.160.182:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players It holds 20 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.