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RUST ANALYTICS
LIVE45,087PLY11,491SRV
QUOTE 195.160.184.66:28015 Offline checked 30d ago

RustDMA Local Test Server

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#12,835
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average207/225+40+23.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average129/200+15+13.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 326 on average477/500+57+13.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average118/200−21−14.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average24/250−3−12.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average135/175+15+12.5%

Quick answers

from the figures on this page

Server Rules

How is RustDMA Local Test Server configured in terms of rules and settings?

The name of RustDMA Local Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is not active.

What is the current map on RustDMA Local Test Server?

A procedural map runs on RustDMA Local Test Server, created by the game.

Player Count

Where does RustDMA Local Test Server sit in the rankings?

For the last seven days, RustDMA Local Test Server holds rank #12,835 on player hours, in the top – of all ranked servers.

How full is RustDMA Local Test Server?

Right now, RustDMA Local Test Server is offline; the last sighting was 30 days 7 hours ago.

Wipe Cycle

How often does RustDMA Local Test Server wipe?

The record holds too few of RustDMA Local Test Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 31 days 12 hours ago the current world was created.

Server Info

What is the server location for RustDMA Local Test Server?

For RustDMA Local Test Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 195.160.184.66:28015 is its address.

RustDMA Local Test Server is on which Rust version?

The version in use at RustDMA Local Test Server: Rust network protocol 2633 and build 163794, on Windows. The protocol has to match for you to join, and Steam applies that update.

How reliable is RustDMA Local Test Server and is it currently online?

Offline at this moment: RustDMA Local Test Server. Last seen 30 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on RustDMA Local Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which RustDMA Local Test Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature RustDMA Local Test Server?

The following Rust Analytics lists feature RustDMA Local Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join RustDMA Local Test Server?

The console route: start Rust, press F1, enter client.connect 195.160.184.66:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players Capacity: 500 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.