RustDMA Local Test Server
Key statistics
the figures behind the quote- Players now
- 1/ 500 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #12,835 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 31d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 207/225 | ▲+40+23.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average | 129/200 | ▲+15+13.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 326 on average | 477/500 | ▲+57+13.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 118/200 | ▼−21−14.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 24/250 | ▼−3−12.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 135/175 | ▲+15+12.5% |
Quick answers
from the figures on this pageServer Rules
How is RustDMA Local Test Server configured in terms of rules and settings?
The name of RustDMA Local Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is not active.
What is the current map on RustDMA Local Test Server?
A procedural map runs on RustDMA Local Test Server, created by the game.
Player Count
Where does RustDMA Local Test Server sit in the rankings?
For the last seven days, RustDMA Local Test Server holds rank #12,835 on player hours, in the top – of all ranked servers.
How full is RustDMA Local Test Server?
Right now, RustDMA Local Test Server is offline; the last sighting was 30 days 7 hours ago.
Wipe Cycle
How often does RustDMA Local Test Server wipe?
The record holds too few of RustDMA Local Test Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 31 days 12 hours ago the current world was created.
Server Info
What is the server location for RustDMA Local Test Server?
For RustDMA Local Test Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 195.160.184.66:28015 is its address.
RustDMA Local Test Server is on which Rust version?
The version in use at RustDMA Local Test Server: Rust network protocol 2633 and build 163794, on Windows. The protocol has to match for you to join, and Steam applies that update.
How reliable is RustDMA Local Test Server and is it currently online?
Offline at this moment: RustDMA Local Test Server. Last seen 30 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Tags & Filters
How should you interpret the tags on RustDMA Local Test Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which RustDMA Local Test Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature RustDMA Local Test Server?
The following Rust Analytics lists feature RustDMA Local Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join RustDMA Local Test Server?
The console route: start Rust, press F1, enter client.connect 195.160.184.66:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp500
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.