Skip to the page
RUST ANALYTICS
LIVE49,374PLY11,560SRV
QUOTE 198.244.225.99:21438 Online checked 11m ago

AnkerRust 2x 4 Man

2x moddedoxide
Players · last
1/ 50
+0+0.0%24h
2% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
+0
+0.0% from 1
7-day average
0
peak 2
Rank
#6,012
top 27%
Rank · 7d ago
#7,432
1420 places up
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
29
player hours, last seven days
Map
3150
Procedural Map · seed 1
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5200:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

010020030040000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.3 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 00:33 UTC6d ago 2 – running 1
Mon 5 Oct, 16:27 UTC9d ago 2 held half 2.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 610 on average198/300+20+11.5%
2Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 391 on average129/175+5+4.0%
3MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 301 on average128/500+64+101.1%
4MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 295 on average4/1000−3−45.0%
5Magic Rust #18 — Vanilla 2x | Baйп 14.10EU · groups of 150+ · 2x · weekly · 257 on average450/630+445+9239.6%
6Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 242 on average95/300+30+46.4%

Quick answers

from the figures on this page

Map and Rules

How is AnkerRust 2x 4 Man configured in terms of rules and settings?

AnkerRust 2x 4 Man carries its gather rate in its name: 2x. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on AnkerRust 2x 4 Man?

AnkerRust 2x 4 Man uses a procedural map of size 3,150 with seed 1, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does AnkerRust 2x 4 Man sit in the rankings?

In the top 27% of all ranked servers, AnkerRust 2x 4 Man is #6,012 on player hours over the last seven days.

How many players does AnkerRust 2x 4 Man have?

On AnkerRust 2x 4 Man, 1 players are in now, out of 50 slots. The mean over the last seven days is 0 players, reaching 2 at its highest. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 1 players.

Wipe Schedule

How does AnkerRust 2x 4 Man handle wipe day?

An average of 2 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

On what cycle does AnkerRust 2x 4 Man wipe?

The record holds too few of AnkerRust 2x 4 Man's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 6 days 22 hours old.

Server Details

What is the location of AnkerRust 2x 4 Man?

For AnkerRust 2x 4 Man, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 198.244.225.99:21438.

Is AnkerRust 2x 4 Man performing well?

The last 48 hours average 173 server fps, the low being 94. At its peak it held 58,567 entities: buildings, deployables and the rest of the world. Up to 4,831 MB of memory was used. Low fps and growing entities are the source of felt lag.

AnkerRust 2x 4 Man is on which Rust version?

Rust network protocol 2634 and build 167781 on Linux is what AnkerRust 2x 4 Man runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is AnkerRust 2x 4 Man and is it currently online?

AnkerRust 2x 4 Man is up. It is taking players now. 23 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on AnkerRust 2x 4 Man?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which AnkerRust 2x 4 Man publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does AnkerRust 2x 4 Man show up in Rust Analytics lists and filters?

These Rust Analytics lists include AnkerRust 2x 4 Man: 2x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Joining the Server

What steps do I take to join AnkerRust 2x 4 Man?

Type client.connect 198.244.225.99:21438 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.