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RUST ANALYTICS
LIVE52,487PLY11,532SRV
QUOTE 198.73.57.77:28015 Offline checked 1d ago

Detroit: Irreparable Damage|NPCs|RaidableBases

monthly wipes vanillamoddedoxide
Players · last
1/ 100
n/a24h
1% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 100
1% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#9,300
top 42%
Rank · 7d ago
#7,270
2030 places down
Last wipe
11d ago
monthly schedule
Next wipe
22d 7h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
7
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75112:0014:0016:0017:0019:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020012:0014:0016:0017:0019:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 7h

The force wipe · high confidence

usual gap
13 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 4

Coming wipes

  1. 22d 7hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:16 UTC11d ago 1 – running 0
Sat 19 Sep, 19:25 UTC24d ago 1 halved by day 4 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average37/1000−53−58.8%
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average11/1000−17−60.6%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average36/700−68−65.3%
4SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 69 on average31/200−30−48.8%
5666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average16/650−2−11.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 60 on average14/1000+5+57.0%

Quick answers

from the figures on this page

Map and Rules

How is Detroit: Irreparable Damage|NPCs|RaidableBases configured in terms of rules and settings?

No gather rate appears in the name of Detroit: Irreparable Damage|NPCs|RaidableBases. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.

Which map is played on Detroit: Irreparable Damage|NPCs|RaidableBases?

The map on Detroit: Irreparable Damage|NPCs|RaidableBases is procedural, size 4,000, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.

Activity

What is the rank of Detroit: Irreparable Damage|NPCs|RaidableBases?

For the last seven days, Detroit: Irreparable Damage|NPCs|RaidableBases holds rank #9,300 on player hours, in the top 42% of all ranked servers.

How full is Detroit: Irreparable Damage|NPCs|RaidableBases?

At present, Detroit: Irreparable Damage|NPCs|RaidableBases is offline; the last sighting was 37 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest. At 21:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

What happens on wipe day at Detroit: Irreparable Damage|NPCs|RaidableBases?

Recent wipes at this server drew an average peak of 1 players. 2 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 4 the crowd dropped below half.

On what cycle does Detroit: Irreparable Damage|NPCs|RaidableBases wipe?

Once a month, at the force wipe, Detroit: Irreparable Damage|NPCs|RaidableBases wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. This world has been running for 11 days 16 hours. The tags state monthly wipes.

Server Info

Where can Detroit: Irreparable Damage|NPCs|RaidableBases be found?

There is no region published for Detroit: Irreparable Damage|NPCs|RaidableBases. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 198.73.57.77:28015.

Is Detroit: Irreparable Damage|NPCs|RaidableBases performing well?

Server fps over the last 48 hours: 106 on average, 99 at the lowest. The entity count reached 103,624, covering buildings, deployables and all else in the world. The memory ceiling reached 2,867 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is Detroit: Irreparable Damage|NPCs|RaidableBases running?

Rust network protocol 2634 and build 167584 on Windows is what Detroit: Irreparable Damage|NPCs|RaidableBases runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Detroit: Irreparable Damage|NPCs|RaidableBases?

Offline at this moment: Detroit: Irreparable Damage|NPCs|RaidableBases. Last seen 37 hours ago. The reported uptime puts its last restart at about 7 hours ago. 7 full days have passed with 85% uptime, 142 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Detroit: Irreparable Damage|NPCs|RaidableBases?

These tags are published by Detroit: Irreparable Damage|NPCs|RaidableBases and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Detroit: Irreparable Damage|NPCs|RaidableBases show up in Rust Analytics lists and filters?

On Rust Analytics, Detroit: Irreparable Damage|NPCs|RaidableBases matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connection

How can I connect to Detroit: Irreparable Damage|NPCs|RaidableBases?

Type client.connect 198.73.57.77:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.