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RUST ANALYTICS
LIVE57,403PLY11,574SRV
QUOTE 198.73.57.79:28015 Offline checked 10d ago

CALI

Players · last
0/ 150
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 150
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,986
top 71%
Rank · 7d ago
#16,082
96 places up
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 648252
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep4 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.3 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Sun 4 OctMon 14 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 22:12 UTC10d ago 1 – running 0
Mon 14 Sep, 13:49 UTC30d ago 4 halved by day 2 20.3 days 0
Mon 14 Sep, 06:39 UTC31d ago 4 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 389 on average443/475−114−20.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 326 on average268/275−93−25.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 323 on average134/200−22−14.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 309 on average311/300−14−4.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average58/250+11+23.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 265 on average235/300−73−23.7%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on CALI?

No gather rate appears in the name of CALI. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on CALI?

A procedural map of size 3,500 with seed 648252 runs on CALI, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of CALI?

In the top 71% of all ranked servers, CALI is #15,986 on player hours over the last seven days.

What is the population on CALI?

Right now, CALI is offline; the last sighting was 10 days 5 hours ago.

Wipe Schedule

How does CALI handle wipe day?

Recent wipes at this server drew an average peak of 3 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 2 when it did not hold.

When does CALI schedule its wipes?

CALI wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 10 days 14 hours old.

Server Details

Where can CALI be found?

No region is published by CALI. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 198.73.57.79:28015 is its address.

CALI runs which version of Rust?

Rust network protocol 2634 and build 166652 on Windows is what CALI runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of CALI?

CALI is down. The last time we saw it was 10 days 5 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on CALI?

These tags are published by CALI and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp150 (Max players): Capacity: 150 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does CALI show up in Rust Analytics lists and filters?

On Rust Analytics, CALI matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to CALI?

The console route: start Rust, press F1, enter client.connect 198.73.57.79:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp150
Max players Capacity: 150 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.