RUSTTEST
Key statistics
the figures behind the quote- Players now
- 0/ 500 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,967 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 306/325 | ▲+66+27.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 281/325 | ▲+96+51.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average | 325/350 | ▼−77−19.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 265/300 | ▲+103+63.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 51/250 | ▲+2+4.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 242/350 | ▲+79+48.8% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on RUSTTEST?
No gather rate appears in the name of RUSTTEST. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
What is the current map on RUSTTEST?
The game generates the procedural map on RUSTTEST.
Player Count
What is the rank of RUSTTEST?
In the top 71% of all ranked servers, RUSTTEST is #15,967 on player hours over the last seven days.
How many players does RUSTTEST have?
Right now, RUSTTEST is offline; the last sighting was 3 days 13 hours ago. Average players over the last seven days: 0.
Wipe Frequency
When does RUSTTEST schedule its wipes?
No rhythm can be told for RUSTTEST yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 3 days 14 hours ago the current world was created.
Server Overview
What is the server location for RUSTTEST?
For RUSTTEST, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 2.27.52.45:1500.
RUSTTEST is on which Rust version?
The build is Rust network protocol 2634 and build 167398 on Windows, running on RUSTTEST. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of RUSTTEST?
No response from RUSTTEST. It was last seen 3 days 13 hours ago. The last 2 full days give 0% uptime, 0 hours on out of 48. 10 October 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on RUSTTEST?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Slot count: 500; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which RUSTTEST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does RUSTTEST show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature RUSTTEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
How can I connect to RUSTTEST?
Type client.connect 2.27.52.45:1500 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp500
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.