Staging Dev Server
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,489 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 27d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 98/300 | ▼−57−36.7% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 96/225 | ▲+16+20.1% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+3+3.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 30/1000 | ▼−39−56.4% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 9/1000 | ▼−15−62.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 30/700 | ▼−68−69.3% |
Quick answers
from the figures on this pageRules & Settings
How is Staging Dev Server configured in terms of rules and settings?
No gather rate appears in the name of Staging Dev Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is played on Staging Dev Server?
Staging Dev Server uses a procedural map, which the game generates.
Population
Where does Staging Dev Server sit in the rankings?
For the last seven days, Staging Dev Server holds rank #15,489 on player hours, in the top – of all ranked servers.
How full is Staging Dev Server?
At present, Staging Dev Server is offline; the last sighting was 27 days 2 hours ago.
Wipe Cycle
On what cycle does Staging Dev Server wipe?
No rhythm can be told for Staging Dev Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 27 days 2 hours old.
Server Overview
Where can Staging Dev Server be found?
For Staging Dev Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 2.28.122.57:28015.
Staging Dev Server is on which Rust version?
Rust network protocol 2633 and build 164613 on Linux is what Staging Dev Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is Staging Dev Server up, and how consistent is its uptime?
Offline at this moment: Staging Dev Server. Last seen 27 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Staging Dev Server?
Published by Staging Dev Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs164613 (Build): It runs build 164613; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Staging Dev Server show up in Rust Analytics lists and filters?
On Rust Analytics, Staging Dev Server matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connection
How can I connect to Staging Dev Server?
Type client.connect 2.28.122.57:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs164613,ts8,^z,^y
Game
gmrust
mp50
ts8
v2633
cs164613
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.