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RUST ANALYTICS
LIVE56,435PLY11,628SRV
QUOTE 2.84.244.104:35005 Offline checked 22d ago

Tin & Blood

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,487
top 68%
Rank · 7d ago
#9,239
6248 places down
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
6000
Procedural Map · seed 1789661113
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average257/325+17+7.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average254/325+69+37.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average324/350−78−19.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average232/300+70+43.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average46/250−3−5.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average201/350+38+23.6%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Tin & Blood?

No gather rate is given in the name of Tin & Blood. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on Tin & Blood?

Tin & Blood uses a procedural map of size 6,000 with seed 1789661113, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What position does Tin & Blood hold in the server rankings?

In the top 68% of all ranked servers, Tin & Blood is #15,487 on player hours over the last seven days.

What is the population on Tin & Blood?

At present, Tin & Blood is offline; the last sighting was 22 days 10 hours ago.

Wipe Cycle

When does Tin & Blood schedule its wipes?

There are too few wipes on record for Tin & Blood to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 32 days 1 hours ago the current world was created.

Server Overview

What is the location of Tin & Blood?

There is no region published for Tin & Blood. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 2.84.244.104:35005.

Tin & Blood is on which Rust version?

The version in use at Tin & Blood: Rust network protocol 2633 and build 164530, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is Tin & Blood up, and how consistent is its uptime?

Tin & Blood is down. The last time we saw it was 22 days 10 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 20 September 2026.

Tags and Rankings

How should you interpret the tags on Tin & Blood?

These tags are published by Tin & Blood and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Tin & Blood appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Tin & Blood: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Tin & Blood?

Type client.connect 2.84.244.104:35005 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Slot count: 100.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs164530
Build It runs build 164530.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.