Tin & Blood
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,643 top 71%
- Rank · 7d ago
- #15,837 ▲194 places up
- Last wipe
- 32d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 340/400 | ▲+62+22.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average | 338/400 | ▲+102+43.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average | 316/325 | ▼−70−18.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 292/375 | ▲+89+43.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 51/250 | ▼−10−16.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 249/400 | ▲+30+13.7% |
Quick answers
from the figures on this pageServer Rules
How is Tin & Blood configured in terms of rules and settings?
No gather rate is given in the name of Tin & Blood. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Tin & Blood?
The game generates the procedural map on Tin & Blood.
Activity
What position does Tin & Blood hold in the server rankings?
In the top 71% of all ranked servers, Tin & Blood is #15,643 on player hours over the last seven days.
How many players does Tin & Blood have?
Right now, Tin & Blood is offline; the last sighting was 19 days 11 hours ago.
Wipe Cycle
How often does Tin & Blood wipe?
There are too few wipes on record for Tin & Blood to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 32 days old.
Server Info
What is the location of Tin & Blood?
For Tin & Blood, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 2.84.251.87:35005.
Tin & Blood is on which Rust version?
Rust network protocol 2633 and build 165217 on Linux is what Tin & Blood runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Tin & Blood and is it currently online?
Tin & Blood is down. The last time we saw it was 19 days 11 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 24 September 2026.
Tags and Rankings
What is the meaning of the tags on Tin & Blood?
Published by Tin & Blood for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Tin & Blood?
On Rust Analytics, Tin & Blood matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join Tin & Blood?
The console route: start Rust, press F1, enter client.connect 2.84.251.87:35005. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.