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RUST ANALYTICS
LIVE33,425PLY11,460SRV
QUOTE 2.84.252.144:35005 Offline checked 24d ago

Tin & Blood

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,401
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
6000
Procedural Map · seed 1789661113
First seen
15 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average167/200+31+22.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average93/200−21−18.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average337/400+69+25.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average108/200+16+18.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−5−22.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average95/125−3−3.1%

Quick answers

from the figures on this page

Map and Rules

How is Tin & Blood configured in terms of rules and settings?

No gather rate is given in the name of Tin & Blood. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Tin & Blood?

The map on Tin & Blood is procedural, size 6,000, with seed 1789661113, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does Tin & Blood hold in the server rankings?

In the top – of all ranked servers, Tin & Blood is #15,401 on player hours over the last seven days.

What is the population on Tin & Blood?

At present, Tin & Blood is offline; the last sighting was 24 days 20 hours ago.

Wipe Schedule

How often does Tin & Blood wipe?

There are too few wipes on record for Tin & Blood to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 32 days 8 hours.

Server Info

What is the location of Tin & Blood?

For Tin & Blood, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 2.84.252.144:35005 is its address.

What Rust version is Tin & Blood running?

The version in use at Tin & Blood: Rust network protocol 2633 and build 164530, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Tin & Blood?

No response from Tin & Blood. It was last seen 24 days 20 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 15 September 2026.

Tags & Filters

What is the meaning of the tags on Tin & Blood?

Published by Tin & Blood for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): It runs build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Tin & Blood appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Tin & Blood: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join Tin & Blood?

The console route: start Rust, press F1, enter client.connect 2.84.252.144:35005. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build It runs build 164530.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.