AlphaGSM itrust
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,947 top 71%
- Rank · 7d ago
- #15,493 ▼1454 places down
- Last wipe
- 16d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 28 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 260/300 | ▲+65+33.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average | 194/250 | ▲+47+31.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 327 on average | 416/425 | ▲+10+2.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 187/225 | ▲+32+20.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 27/250 | ▼−3−9.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 196/300 | ▲+63+47.2% |
Quick answers
from the figures on this pageMap and Rules
How is AlphaGSM itrust configured in terms of rules and settings?
No gather rate appears in the name of AlphaGSM itrust. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.
What is the current map on AlphaGSM itrust?
The game generates the procedural map on AlphaGSM itrust.
Population
Where does AlphaGSM itrust sit in the rankings?
For the last seven days, AlphaGSM itrust holds rank #16,947 on player hours, in the top 71% of all ranked servers.
How full is AlphaGSM itrust?
Right now, AlphaGSM itrust is offline; the last sighting was 16 days 12 hours ago.
Wipe Frequency
When does AlphaGSM itrust schedule its wipes?
The record holds too few of AlphaGSM itrust's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 16 days 12 hours old.
Server Details
What is the server location for AlphaGSM itrust?
For AlphaGSM itrust, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 20.168.95.26:24955.
What Rust version is AlphaGSM itrust running?
The build is Rust network protocol 2633 and build 165217 on Linux, running on AlphaGSM itrust. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of AlphaGSM itrust?
No response from AlphaGSM itrust. It was last seen 16 days 12 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 28 September 2026.
Server Tags
How should you interpret the tags on AlphaGSM itrust?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which AlphaGSM itrust publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does AlphaGSM itrust show up in Rust Analytics lists and filters?
On Rust Analytics, AlphaGSM itrust matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join AlphaGSM itrust?
The console route: start Rust, press F1, enter client.connect 20.168.95.26:24955. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.