PVP/仿官服/反作弊/四人
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,150 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 35d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 『芬达』100000倍/10.14/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 31 on average | 41/100 | ▲+8+25.5% | |
| 2 | 【蛋壳】10倍|10.9档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 26 on average | 32/200 | ▼−2−7.0% | |
| 3 | [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新EA · no group limit · 23 on average | 29/100 | ▼−2−6.5% | |
| 4 | #10-[搞就完了]10倍/10.14新档/无权/萌新首选EA · no group limit · 22 on average | 27/100 | ▪+0+0.9% | |
| 5 | [守护]10倍/10.14新档/传送/萌新/乘风破浪EA · no group limit · 21 on average | 24/100 | ▪+0−1.4% | |
| 6 | [霸道]10000000倍-10.14日-萌新首选-稳定长久EA · no group limit · 20 on average | 28/100 | ▲+1+3.1% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on PVP/仿官服/反作弊/四人?
No gather rate is given in the name of PVP/仿官服/反作弊/四人. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on PVP/仿官服/反作弊/四人?
The game generates the procedural map on PVP/仿官服/反作弊/四人.
Population
What position does PVP/仿官服/反作弊/四人 hold in the server rankings?
In the top – of all ranked servers, PVP/仿官服/反作弊/四人 is #15,150 on player hours over the last seven days.
How many players does PVP/仿官服/反作弊/四人 have?
Right now, PVP/仿官服/反作弊/四人 is offline; the last sighting was 30 days 17 hours ago.
Wipe Schedule
On what cycle does PVP/仿官服/反作弊/四人 wipe?
There are too few wipes on record for PVP/仿官服/反作弊/四人 to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 35 days ago the current world was created.
Server Overview
What is the server location for PVP/仿官服/反作弊/四人?
Its name points to Asia, but PVP/仿官服/反作弊/四人 publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. 202.189.5.35:40000 is its address.
What Rust version is PVP/仿官服/反作弊/四人 running?
The build is Rust network protocol 2633 and build 163493 on Windows, running on PVP/仿官服/反作弊/四人. Joining requires the same protocol on your game, which Steam updates.
Is PVP/仿官服/反作弊/四人 up, and how consistent is its uptime?
No response from PVP/仿官服/反作弊/四人. It was last seen 30 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
How should you interpret the tags on PVP/仿官服/反作弊/四人?
Published by PVP/仿官服/反作弊/四人 for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163493 (Build): It runs build 163493; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature PVP/仿官服/反作弊/四人?
The following Rust Analytics lists feature PVP/仿官服/反作弊/四人: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What steps do I take to join PVP/仿官服/反作弊/四人?
Type client.connect 202.189.5.35:40000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmvanilla,cs163493,ts8,^o^z
Game
gmvanilla
mp100
ts8
v2633
cs163493
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.