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RUST ANALYTICS
LIVE47,185PLY11,572SRV
QUOTE 202.36.95.26:28015 Online checked 11m ago

Raidborn | EU | Biweekly | Vanilla 10.12

Players · last
0/ 125
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
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Key statistics

the figures behind the quote
Players now
0/ 125
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#8,485
top 38%
Rank · 7d ago
#5,203
3282 places down
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
10
player hours, last seven days
Map
4000
Procedural Map · seed 693
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75101:0010:0019:0005:0014:0023:00Wiped Mon 12 Oct, 15:50 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
05010015020001:0010:0019:0005:0014:0023:00Wiped Mon 12 Oct, 15:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:50 UTC1d ago – – running 0
Sat 10 Oct, 14:54 UTC3d ago – – – 0
Thu 8 Oct, 14:32 UTC5d ago 1 held half 2 days 0
Wed 7 Oct, 17:05 UTC6d ago 0 – 0.9 days 0
Tue 6 Oct, 15:05 UTC7d ago 1 – 1.1 days 0
Mon 5 Oct, 15:48 UTC8d ago 1 – 1 days 0
Fri 2 Oct, 10:16 UTC11d ago 3 halved by day 1 3.2 days 0
Thu 1 Oct, 18:36 UTC FW12d ago 3 – 0.7 days 0
Mon 28 Sep, 11:19 UTC15d ago 3 held half 3.3 days 0
Sun 27 Sep, 17:20 UTC16d ago 5 – 0.7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average182/225−2−1.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average131/200+17+14.5%
3Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average147/200+42+39.4%
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average30/250+2+5.9%
5Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average130/175+34+34.7%
6Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 274 on average110/300+22+25.4%

Quick answers

from the figures on this page

Map and Rules

How is Raidborn | EU | Biweekly | Vanilla 10.12 configured in terms of rules and settings?

No gather rate appears in the name of Raidborn | EU | Biweekly | Vanilla 10.12. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on Raidborn | EU | Biweekly | Vanilla 10.12?

The map on Raidborn | EU | Biweekly | Vanilla 10.12 is procedural, size 4,000, with seed 693, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of Raidborn | EU | Biweekly | Vanilla 10.12?

For the last seven days, Raidborn | EU | Biweekly | Vanilla 10.12 holds rank #8,485 on player hours, in the top 38% of all ranked servers.

How full is Raidborn | EU | Biweekly | Vanilla 10.12?

On Raidborn | EU | Biweekly | Vanilla 10.12, 0 players are in now, out of 125 slots. The mean over the last seven days is 0 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 1 players.

Wipe Schedule

What happens on wipe day at Raidborn | EU | Biweekly | Vanilla 10.12?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 31 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

How often does Raidborn | EU | Biweekly | Vanilla 10.12 wipe?

Raidborn | EU | Biweekly | Vanilla 10.12 wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 33 hours ago the current world was created.

Server Details

What is the location of Raidborn | EU | Biweekly | Vanilla 10.12?

No region tag is published by Raidborn | EU | Biweekly | Vanilla 10.12, though its name points to Europe. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 202.36.95.26:28015.

Is Raidborn | EU | Biweekly | Vanilla 10.12 performing well?

Average server fps for the last 48 hours is 127; the floor was 48. 88,365 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 4,061 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is Raidborn | EU | Biweekly | Vanilla 10.12 running?

The build is Rust network protocol 2634 and build 167584 on Linux, running on Raidborn | EU | Biweekly | Vanilla 10.12. Your game needs the same protocol to get in; Steam takes care of the update.

Is Raidborn | EU | Biweekly | Vanilla 10.12 up, and how consistent is its uptime?

Raidborn | EU | Biweekly | Vanilla 10.12 is up. It is taking players now. 31 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 86% uptime, 144 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on Raidborn | EU | Biweekly | Vanilla 10.12?

Published by Raidborn | EU | Biweekly | Vanilla 10.12 for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp125 (Max players): It holds 125 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Raidborn | EU | Biweekly | Vanilla 10.12 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Raidborn | EU | Biweekly | Vanilla 10.12: Rust servers: Europe and Rust community servers. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

How can I connect to Raidborn | EU | Biweekly | Vanilla 10.12?

Type client.connect 202.36.95.26:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://discord.com/invite/4druPv38qS.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp125
Max players It holds 125 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.