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RUST ANALYTICS
LIVE33,853PLY11,451SRV
QUOTE 203.10.96.194:28015 Online checked 13m ago

Nayte's Rust Server

Players · last
0/ 20
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71%
Rank · 7d ago
#16,709
748 places up
Last wipe
277d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 7863
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123407:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

01020304007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average194/200−25−11.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average101/200−38−27.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average250/350+20+8.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average102/200−29−22.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average15/250−17−52.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average84/300−34−28.9%

Quick answers

from the figures on this page

Map and Rules

How is Nayte's Rust Server configured in terms of rules and settings?

The name of Nayte's Rust Server carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Nayte's Rust Server?

A procedural map of size 4,500 with seed 7863 runs on Nayte's Rust Server, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What is the rank of Nayte's Rust Server?

For the last seven days, Nayte's Rust Server holds rank #15,961 on player hours, in the top 71% of all ranked servers.

How many players does Nayte's Rust Server have?

On Nayte's Rust Server, 0 players are in now, out of 20 slots. Average players over the last seven days: 0.

Wipe Schedule

When does Nayte's Rust Server schedule its wipes?

No rhythm can be told for Nayte's Rust Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 277 days 12 hours ago the current world was created.

Server Details

Where can Nayte's Rust Server be found?

No region from Nayte's Rust Server, and its region code is us3. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 203.10.96.194:28015 is its address.

How is the performance on Nayte's Rust Server?

Server fps over the last 48 hours: 30 on average, 24 at the lowest. 209,136 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,379 MB. Low fps and growing entities are the source of felt lag.

What Rust version is Nayte's Rust Server running?

The build is Rust network protocol 2617 and build 140244 on Windows, running on Nayte's Rust Server. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Nayte's Rust Server and is it currently online?

Online at this moment: Nayte's Rust Server. Its own uptime figure dates the last restart to roughly 18 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on Nayte's Rust Server?

These tags are published by Nayte's Rust Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): Slot count: 20; ts8 (Group limit): 8 per team: the default setting, unchanged; v2617 (Protocol): To join, your game needs protocol 2617; cs140244 (Build): Game build: 140244; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rus3 (Region code): us3 is the region code. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Nayte's Rust Server?

On Rust Analytics, Nayte's Rust Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Nayte's Rust Server?

The console route: start Rust, press F1, enter client.connect 203.10.96.194:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$rus3,v2617,gmrust,cs140244,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp20
Max players Slot count: 20.
ts8
Group limit 8 per team: the default setting, unchanged.
v2617
Protocol To join, your game needs protocol 2617.
cs140244
Build Game build: 140244.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rus3
Region code us3 is the region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.