S.O.S.Au/NZ (.Shoot.on.Sight.)
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #6,479 top 29%
- Rank · 7d ago
- #6,527 ▲48 places up
- Last wipe
- 3d ago weekly schedule
- Next wipe
- 3d 10h Sat 17 Oct, 05:34 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 23 player hours, last seven days
- Map
- 4680 Procedural Map · seed 9102026
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 2.9 days between real wipes
- on rhythm
- 20% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 67% else halves by day 1
Coming wipes
- 3d 10hSat 17 Oct, 05:34 UTC
- 10d 10hSat 24 Oct, 05:34 UTC
- 17d 10hSat 31 Oct, 05:34 UTC
- 23d 0hThu 5 Nov, 19:00 UTCFW
- 24d 10hSat 7 Nov, 05:34 UTC
- 31d 10hSat 14 Nov, 05:34 UTC
- 38d 10hSat 21 Nov, 05:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 05:34 UTC3d ago | 1 | – | running | 0 |
| Sat 3 Oct, 13:45 UTC10d ago | 1 | held half | 6.7 days | 0 |
| Thu 1 Oct, 23:01 UTC FW11d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 02:34 UTC14d ago | 1 | held half | 2.9 days | 0 |
| Sat 19 Sep, 03:02 UTC24d ago | 1 | halved by day 1 | 10 days | 1 |
| Thu 17 Sep, 22:54 UTC25d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustafied.com - AU MainOC · groups of 16+ · weekly · 124 on average | 4/100 | ▼−4−52.9% | |
| 2 | Rustafied.com - AU MondayOC · groups of 16+ · weekly · 101 on average | 98/150 | ▼−14−12.8% | |
| 3 | Rustopia.gg - AU MainOC · groups of 12+ · weekly · 53 on average | 5/150 | ▼−4−45.9% | |
| 4 | RustForNoobs.com | Main | Weekly | AUOC · groups of 100+ · weekly · 1 on average | 0/150 | ▪+0 | |
| 5 | [AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 57 on average | 2/75 | ▲+1 | |
| 6 | [AU] Winterust - 2x MondaysOC · groups of 8+ · 2x · weekly · 41 on average | 21/75 | ▼−6−22.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on S.O.S.Au/NZ (.Shoot.on.Sight.)?
No gather rate appears in the name of S.O.S.Au/NZ (.Shoot.on.Sight.). The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.
What is the current map on S.O.S.Au/NZ (.Shoot.on.Sight.)?
S.O.S.Au/NZ (.Shoot.on.Sight.) uses a procedural map of size 4,680 with seed 9102026, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
What position does S.O.S.Au/NZ (.Shoot.on.Sight.) hold in the server rankings?
For the last seven days, S.O.S.Au/NZ (.Shoot.on.Sight.) holds rank #6,479 on player hours, in the top 29% of all ranked servers.
What is the population on S.O.S.Au/NZ (.Shoot.on.Sight.)?
At present, S.O.S.Au/NZ (.Shoot.on.Sight.) is offline; the last sighting was 8 hours ago. Average players over seven days: 1; peak: 1. The busiest hour in the last 48 hours was 04:00 UTC, with an average of 1 players.
Wipe Cycle
What happens on wipe day at S.O.S.Au/NZ (.Shoot.on.Sight.)?
An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 67% of the time. Below half by day 1 is where the crowd fell when it did not hold.
When does S.O.S.Au/NZ (.Shoot.on.Sight.) schedule its wipes?
The schedule at S.O.S.Au/NZ (.Shoot.on.Sight.) cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Saturday 17 October at 05:34 UTC the next wipe is due. 3 days 13 hours ago the current world was created. Weekly wipes are what its tags advertise.
Server Info
What is the location of S.O.S.Au/NZ (.Shoot.on.Sight.)?
Its name points to Oceania, but S.O.S.Au/NZ (.Shoot.on.Sight.) publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. 203.12.3.54:28015 is its address.
What is the performance like on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Server fps over the last 48 hours: 60 on average, 60 at the lowest. The entity count reached 128,713, covering buildings, deployables and all else in the world. Memory use peaked at 3,742 MB. What players feel as lag is low fps together with a rising entity count.
S.O.S.Au/NZ (.Shoot.on.Sight.) runs which version of Rust?
The build is Rust network protocol 2634 and build 167584 on Windows, running on S.O.S.Au/NZ (.Shoot.on.Sight.). Joining requires the same protocol on your game, which Steam updates.
Is S.O.S.Au/NZ (.Shoot.on.Sight.) up, and how consistent is its uptime?
No response from S.O.S.Au/NZ (.Shoot.on.Sight.). It was last seen 8 hours ago. The reported uptime puts its last restart at about 11 hours ago. 26% is its uptime for the last 7 full days, 43 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.
Tags & Filters
How should you interpret the tags on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Published by S.O.S.Au/NZ (.Shoot.on.Sight.) for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^w (Weekly): Wipes land every week; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.
S.O.S.Au/NZ (.Shoot.on.Sight.) appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, S.O.S.Au/NZ (.Shoot.on.Sight.) matches these lists: Rust servers in Oceania and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Connection
What is the process to join S.O.S.Au/NZ (.Shoot.on.Sight.)?
The console route: start Rust, press F1, enter client.connect 203.12.3.54:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^w,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.