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RUST ANALYTICS
LIVE42,805PLY11,481SRV
QUOTE 203.16.163.143:27693 Online checked 15m ago

A Shockbyte Rust Server

Players · last
0/ 16
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 16
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,929
top 72%
Rank · 7d ago
#15,970
41 places up
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 50000
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep1 Oct4 Oct8 Oct11 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average195/225+42+27.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average110/200+10+9.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average471/500+57+13.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average107/200−5−4.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average23/250−6−20.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average113/175+2+1.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.

Which map is played on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 3,000, with seed 50000, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of A Shockbyte Rust Server?

For the last seven days, A Shockbyte Rust Server holds rank #15,929 on player hours, in the top 72% of all ranked servers.

How many players does A Shockbyte Rust Server have?

0 of 16 slots on A Shockbyte Rust Server are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

How often does A Shockbyte Rust Server wipe?

There are too few wipes on record for A Shockbyte Rust Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 32 days 19 hours ago the current world was created.

Server Details

Where can A Shockbyte Rust Server be found?

No region is published by A Shockbyte Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 203.16.163.143:27693 is its address.

How is the performance on A Shockbyte Rust Server?

The last 48 hours average 185 server fps, the low being 105. At its peak it held 47,911 entities: buildings, deployables and the rest of the world. The memory ceiling reached 5,216 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is A Shockbyte Rust Server running?

The version in use at A Shockbyte Rust Server: Rust network protocol 2633 and build 165217, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is A Shockbyte Rust Server up, and how consistent is its uptime?

Online at this moment: A Shockbyte Rust Server. 13 days 16 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on A Shockbyte Rust Server?

Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp16 (Max players): Capacity: 16 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?

On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 203.16.163.143:27693. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp16
Max players Capacity: 16 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.