LOCAL SERVER
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #12,112 top 54%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 21 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:41 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 126 on average | 198/300 | ▲+7+3.8% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 195/225 | ▼−3−1.4% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−3−3.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 52/1000 | ▼−51−49.6% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 13/1000 | ▼−20−60.1% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 55/700 | ▼−75−57.7% |
Quick answers
from the figures on this pageServer Rules
How is LOCAL SERVER configured in terms of rules and settings?
No gather rate is given in the name of LOCAL SERVER. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on LOCAL SERVER?
LOCAL SERVER uses a procedural map, which the game generates.
Population
What position does LOCAL SERVER hold in the server rankings?
In the top 54% of all ranked servers, LOCAL SERVER is #12,112 on player hours over the last seven days.
How many players does LOCAL SERVER have?
At present, LOCAL SERVER is offline; the last sighting was 46 hours ago. The seven-day average is 1 players, with a peak of 1. The busiest hour in the last 48 hours was 15:00 UTC, with an average of 1 players.
Wipe Schedule
When does LOCAL SERVER schedule its wipes?
No rhythm can be told for LOCAL SERVER yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 47 hours.
Server Info
What is the server location for LOCAL SERVER?
No region is published by LOCAL SERVER. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 203.23.178.51:28015 is its address.
LOCAL SERVER runs which version of Rust?
The build is Rust network protocol 2634 and build 167584 on Windows, running on LOCAL SERVER. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of LOCAL SERVER?
Offline at this moment: LOCAL SERVER. Last seen 46 hours ago. The last 7 full days give 1% uptime, 2 hours on out of 168. First sighting by Rust Analytics: 21 September 2026.
Server Tags
How should you interpret the tags on LOCAL SERVER?
These tags are published by LOCAL SERVER and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does LOCAL SERVER show up in Rust Analytics lists and filters?
On Rust Analytics, LOCAL SERVER matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What is the process to join LOCAL SERVER?
The console route: start Rust, press F1, enter client.connect 203.23.178.51:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
mp100
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.