:thinking:
Key statistics
the figures behind the quote- Players now
- 0/ 200 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,892 top 72%
- Rank · 7d ago
- #16,709 ▲817 places up
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 90 max players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 6 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 12:22 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 634 on average | 1230/1500 | ▲+292+31.1% | |
| 2 | R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 177 on average | 281/400 | ▲+99+54.5% | |
| 3 | RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 72 on average | 138/400 | ▲+27+24.0% | |
| 4 | R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average | 41/400 | ▼−26−39.2% | |
| 5 | [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 25 on average | 42/75 | ▲+15+57.5% | |
| 6 | [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/14NA · groups of 100+ · 19 on average | 30/200 | ▲+14+91.5% |
Quick answers
from the figures on this pageRules & Settings
How is :thinking: configured in terms of rules and settings?
No gather rate appears in the name of :thinking:. The maximum group size is 90 players. minigames & battle royale is the mode, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.
Activity
What is the rank of :thinking:?
For the last seven days, :thinking: holds rank #15,892 on player hours, in the top 72% of all ranked servers.
What is the population on :thinking:?
At present, :thinking: is offline; the last sighting was 31 hours ago. Average players over the last seven days: 0.
Wipe Frequency
How often does :thinking: wipe?
No rhythm can be told for :thinking: yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 31 hours ago the current world was created.
Server Overview
What is the server location for :thinking:?
For :thinking:, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 203.94.34.210:28020.
:thinking: is on which Rust version?
Rust network protocol 2634 and build 167781 on Windows is what :thinking: runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of :thinking:?
Offline at this moment: :thinking:. Last seen 31 hours ago. The last 7 full days give 6% uptime, 10 hours on out of 168. First sighting by Rust Analytics: 6 October 2026.
Tags & Filters
How should you interpret the tags on :thinking:?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): Capacity: 200 slots; ts90 (Group limit): Teams take no more than 90; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^d (Combat training): Practice your aim and PvP: the loot arrives supplied; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which :thinking: publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does :thinking: show up in Rust Analytics lists and filters?
On Rust Analytics, :thinking: matches these lists: Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What steps do I take to join :thinking:?
Type client.connect 203.94.34.210:28020 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2634,^e,^d,gmrust,cs167781,ts90,^o^z
Game
gmrust
mp200
ts90
v2634
cs167781
ptrak
$r?
Gameplay
^e
^d
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.