Mark's Rust Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,948 top 70%
- Rank · 7d ago
- #16,539 ▲591 places up
- Last wipe
- 1166d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 363/450 | ▲+102+39.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average | 296/350 | ▲+44+17.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 329 on average | 349/350 | ▲+26+8.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 319 on average | 297/350 | ▲+63+26.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 40/250 | ▼−6−13.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 308/450 | ▲+101+48.9% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Mark's Rust Test Server?
No gather rate is given in the name of Mark's Rust Test Server. No group limit is published. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Mark's Rust Test Server?
A procedural map runs on Mark's Rust Test Server, created by the game.
Player Count
What is the rank of Mark's Rust Test Server?
For the last seven days, Mark's Rust Test Server holds rank #15,948 on player hours, in the top 70% of all ranked servers.
How full is Mark's Rust Test Server?
At present, Mark's Rust Test Server is offline; the last sighting was 12 days ago.
Wipe Schedule
When does Mark's Rust Test Server schedule its wipes?
The record holds too few of Mark's Rust Test Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 1166 days 6 hours ago the current world was created.
Server Info
Where can Mark's Rust Test Server be found?
No region is published by Mark's Rust Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 204.111.11.150:28015.
Mark's Rust Test Server is on which Rust version?
Rust network protocol 2405 and build 85678 on Windows is what Mark's Rust Test Server runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Mark's Rust Test Server?
No response from Mark's Rust Test Server. It was last seen 12 days ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Mark's Rust Test Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; v2405 (Protocol): To join, your game needs protocol 2405; cs85678 (Build): Build 85678; ptrak (Networking): RakNet, the network layer the game ships with; he7280591 (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself; stok (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself, which Mark's Rust Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Mark's Rust Test Server?
The following Rust Analytics lists feature Mark's Rust Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
How to Join
What steps do I take to join Mark's Rust Test Server?
Type client.connect 204.111.11.150:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,v2405,he7280591,stok,gmrust,cs85678
Game
gmrust
mp50
v2405
cs85678
ptrak
Other
he7280591
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.