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RUST ANALYTICS
LIVE82,364PLY11,765SRV
QUOTE 206.172.48.75:28024 Online checked 10m ago

Fallout | Staging | low Upkeep Cost

monthly wipes vanilla
Players · last
0/ 300
+024h
0% full
Day range 0 4
7-day avg 1 peak 5
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 300
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 5
Rank
#3,229
top 14%
Rank · 7d ago
#3,296
67 places up
Last wipe
19d ago
monthly schedule
Next wipe
22d 23h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
177
player hours, last seven days
Map
5500
Procedural Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 23h

The force wipe · high confidence

wipe-day peak
3
players, last three wipes

Coming wipes

  1. 22d 23hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 15:27 UTC19d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average431/550+6+1.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average452/500+85+23.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average283/300−89−23.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average405/450+39+10.6%
5Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average327/425+4+1.3%
6Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 278 on average297/390+2+0.8%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Fallout | Staging | low Upkeep Cost?

The name of Fallout | Staging | low Upkeep Cost carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Fallout | Staging | low Upkeep Cost?

Fallout | Staging | low Upkeep Cost uses a procedural map of size 5,500 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of Fallout | Staging | low Upkeep Cost?

For the last seven days, Fallout | Staging | low Upkeep Cost holds rank #3,229 on player hours, in the top 14% of all ranked servers.

How many players does Fallout | Staging | low Upkeep Cost have?

On Fallout | Staging | low Upkeep Cost, 0 players are in now, out of 300 slots. The seven-day average is 1 players, with a peak of 5. At 05:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.

Wipe Frequency

How does Fallout | Staging | low Upkeep Cost handle wipe day?

The average peak across its recent wipes is 3 players. 20 hours after the latest wipe, the crowd reached its peak.

How often does Fallout | Staging | low Upkeep Cost wipe?

The only wipe at Fallout | Staging | low Upkeep Cost is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 19 days 4 hours ago the current world was created. A monthly wipe schedule is published in its tags.

Server Details

What is the location of Fallout | Staging | low Upkeep Cost?

There is no region published for Fallout | Staging | low Upkeep Cost. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 206.172.48.75:28024.

What is the performance like on Fallout | Staging | low Upkeep Cost?

The last 48 hours average 40 server fps, the low being 23. At its peak it held 185,927 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,874 MB. What players feel as lag is low fps together with a rising entity count.

Fallout | Staging | low Upkeep Cost is on which Rust version?

Rust network protocol 2635 and build 167734 on Windows is what Fallout | Staging | low Upkeep Cost runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Fallout | Staging | low Upkeep Cost?

The server is live: Fallout | Staging | low Upkeep Cost is online. 17 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Fallout | Staging | low Upkeep Cost?

These tags are published by Fallout | Staging | low Upkeep Cost and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): Capacity: 300 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs167734 (Build): Build 167734; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Fallout | Staging | low Upkeep Cost appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Fallout | Staging | low Upkeep Cost matches these lists: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Joining the Server

How can I connect to Fallout | Staging | low Upkeep Cost?

Type client.connect 206.172.48.75:28024 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,gmrust,cs167734,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp300
Max players Capacity: 300 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs167734
Build Build 167734.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.