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RUST ANALYTICS
LIVE72,913PLY11,632SRV
QUOTE 206.42.9.9:25575 Offline checked 8h ago

Rust1

moddedcarbon
Players · last
1/ 40
+124h
2% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 40
2% full
Change · 24h
+1
no reading a day ago
7-day average
0
peak 2
Rank
#9,890
top 44%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5
player hours, last seven days
Map
3000
Procedural Map · seed 1
First seen
13 Oct 2026
no hostname published

Players

AveragePeakWipe
00.511.5200:0006:0012:0017:0023:0005:00Wiped Tue 13 Oct, 00:48 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
05010015020000:0006:0012:0017:0023:0005:00Wiped Tue 13 Oct, 00:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average200/300+9+4.8%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average193/225−5−2.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average49/1000−54−52.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average11/1000−22−66.2%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average54/700−76−58.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Rust1?

No gather rate is given in the name of Rust1. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC is active.

What is the current map on Rust1?

Rust1 uses a procedural map of size 3,000 with seed 1, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does Rust1 hold in the server rankings?

For the last seven days, Rust1 holds rank #9,890 on player hours, in the top 44% of all ranked servers.

How many players does Rust1 have?

Right now, Rust1 is offline; the last sighting was 8 hours ago. Average players over seven days: 0; peak: 2. At 03:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.

Wipe Frequency

When does Rust1 schedule its wipes?

No rhythm can be told for Rust1 yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 37 hours ago the current world was created.

Server Overview

What is the location of Rust1?

For Rust1, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 206.42.9.9:25575.

Is Rust1 performing well?

The last 48 hours average 85 server fps, the low being 50. At its peak it held 47,427 entities: buildings, deployables and the rest of the world. Up to 2,281 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is Rust1 running?

The build is Rust network protocol 2634 and build 167584 on Linux, running on Rust1. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Rust1?

Offline at this moment: Rust1. Last seen 8 hours ago. Its own uptime figure dates the last restart to roughly 27 hours ago. First sighting by Rust Analytics: 13 October 2026.

Tags & Filters

How should you interpret the tags on Rust1?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which Rust1 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Rust1 appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Rust1: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

What is the process to join Rust1?

Type client.connect 206.42.9.9:25575 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Slot count: 40.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Game build: 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.