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RUST ANALYTICS
LIVE37,279PLY11,455SRV
QUOTE 207.174.43.172:28015 Online NA checked 10m ago

PMA Network

vanillamoddedcarbon
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#14,890
top 67% · #1476 in NA
Rank · 7d ago
#15,970
1080 places up
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 1234
First seen
29 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct9 Oct12 Oct15 Oct

Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:21 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 49 on average60/175+5+9.6%
2[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average33/50+1+3.7%
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average11/100−5−29.4%
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 17 on average13/100+3+31.1%
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 16 on average14/90−8−37.1%
6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average2/150−3−58.6%

Quick answers

from the figures on this page

Rules & Settings

How is PMA Network configured in terms of rules and settings?

The name of PMA Network carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on PMA Network?

PMA Network uses a procedural map of size 3,000 with seed 1234, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What is the rank of PMA Network?

In the top 67% of all ranked servers, PMA Network is #14,890 on player hours over the last seven days and #1,476 in North America.

How many players does PMA Network have?

0 of 100 slots on PMA Network are filled right now. Average players over seven days: 0; peak: 1. The busiest hour in the last 48 hours was 15:00 UTC, with an average of 0 players.

Wipe Schedule

How does PMA Network handle wipe day?

An average of 0 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

When does PMA Network schedule its wipes?

There are too few wipes on record for PMA Network to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 8 hours.

Server Info

Where can PMA Network be found?

In North America, PMA Network lists itself with the NA tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 207.174.43.172:28015.

What is the performance like on PMA Network?

The last 48 hours average 237 server fps, the low being 230. The entity count reached 43,924, covering buildings, deployables and all else in the world. Up to 3,995 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

PMA Network is on which Rust version?

Rust network protocol 2634 and build 166586 on Linux is what PMA Network runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of PMA Network?

PMA Network is up. It is taking players now. Its own uptime figure dates the last restart to roughly 12 days 6 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on PMA Network?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): Build 166586; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon; NA (North America): North America is its browser listing, which PMA Network publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature PMA Network?

On Rust Analytics, PMA Network matches these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join PMA Network?

Type client.connect 207.174.43.172:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://pma.network.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,NA,gmvanilla,cs166586,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players Slot count: 100.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166586
Build Build 166586.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.