Skip to the page
RUST ANALYTICS
LIVE84,498PLY11,712SRV
QUOTE 208.115.248.156:28080 Offline checked 1d ago

Souls.one_testing grounds

moddedoxide
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,909
top 72%
Rank · 7d ago
#16,709
800 places up
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1622
Procedural Map · seed 745503023
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123417:0020:0023:0002:0005:0008:00

Hourly average and peak, UTC.

Server performance

010020030040017:0020:0023:0002:0005:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
14.4 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Tue 29 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 18:04 UTC14d ago 0 – running 0
Tue 15 Sep, 09:16 UTC29d ago 2 halved by day 2 14.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average186/300+7+3.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average193/225−17−7.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average44/1000−78−64.1%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average13/1000−24−64.7%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average77/700−38−32.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Souls.one_testing grounds?

The name of Souls.one_testing grounds carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is not active.

Which map is played on Souls.one_testing grounds?

The map on Souls.one_testing grounds is procedural, size 1,622, with seed 745503023, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

Where does Souls.one_testing grounds sit in the rankings?

For the last seven days, Souls.one_testing grounds holds rank #15,909 on player hours, in the top 72% of all ranked servers.

How many players does Souls.one_testing grounds have?

At present, Souls.one_testing grounds is offline; the last sighting was 32 hours ago. Average players over the last seven days: 0.

Wipe Cycle

What happens on wipe day at Souls.one_testing grounds?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 2 the crowd dropped below half.

When does Souls.one_testing grounds schedule its wipes?

There are too few wipes on record for Souls.one_testing grounds to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 14 days 22 hours old.

Server Overview

Where can Souls.one_testing grounds be found?

There is no region published for Souls.one_testing grounds. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 208.115.248.156:28080.

What is the performance like on Souls.one_testing grounds?

Average server fps for the last 48 hours is 222; the floor was 203. 7,983 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,829 MB. A climbing entity count plus low fps is the lag players report.

Souls.one_testing grounds runs which version of Rust?

The version in use at Souls.one_testing grounds: Rust network protocol 2633 and build 163493, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is Souls.one_testing grounds up, and how consistent is its uptime?

Souls.one_testing grounds is down. The last time we saw it was 32 hours ago. Its own uptime figure dates the last restart to roughly 13 days 14 hours ago. The last 7 full days give 91% uptime, 153 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Souls.one_testing grounds?

Published by Souls.one_testing grounds for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163493 (Build): Build 163493; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Souls.one_testing grounds show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Souls.one_testing grounds: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Joining the Server

What steps do I take to join Souls.one_testing grounds?

The console route: start Rust, press F1, enter client.connect 208.115.248.156:28080. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Slot count: 50.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163493
Build Build 163493.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.