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RUST ANALYTICS
LIVE78,700PLY11,673SRV
QUOTE 208.52.146.13:10015 Online checked 8m ago

Freddies Hell Re-Run

monthly wipes vanillamoddedoxide
Players · last
0/ 20
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,740
top 71%
Rank · 7d ago
#6,577
9163 places down
Last wipe
10d ago
monthly schedule
Next wipe
22d 3h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3300
Procedural Map · seed 1
First seen
21 Sep 2026
no hostname published

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep25 Sep30 Sep5 Oct10 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 3h

The force wipe · high confidence

usual gap
1.7 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
4
players, last three wipes

Coming wipes

  1. 22d 3hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 15:49 UTC10d ago 3 – running 2
Thu 24 Sep, 20:31 UTC19d ago 4 – 8.8 days 2
Wed 23 Sep, 16:15 UTC20d ago 4 – 1.2 days 1
Tue 22 Sep, 00:15 UTC22d ago 3 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average47/1000−67−58.9%
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average11/1000−24−68.3%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average72/700−55−43.3%
4666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average18/650−15−46.1%
5SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 66 on average64/200−22−25.7%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 14.10EU · groups of 16+ · monthly · 57 on average255/1000+238+1437.7%

Quick answers

from the figures on this page

Server Rules

How is Freddies Hell Re-Run configured in terms of rules and settings?

The name of Freddies Hell Re-Run carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. Vanilla is its own label: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Freddies Hell Re-Run?

A procedural map of size 3,300 with seed 1 runs on Freddies Hell Re-Run, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What is the rank of Freddies Hell Re-Run?

In the top 71% of all ranked servers, Freddies Hell Re-Run is #15,740 on player hours over the last seven days.

What is the population on Freddies Hell Re-Run?

0 of 20 slots on Freddies Hell Re-Run are filled at the moment. The seven-day average is 0 players, with a peak of 1.

Wipe Frequency

What can you expect on wipe day for Freddies Hell Re-Run?

An average of 4 players marked the busiest point of its recent wipes. On the latest wipe, 25 hours after the wipe, the crowd peaked.

How often does Freddies Hell Re-Run wipe?

Once a month, at the force wipe, Freddies Hell Re-Run wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 10 days 23 hours. Its tags list a wipe each month.

Server Details

What is the location of Freddies Hell Re-Run?

There is no region published for Freddies Hell Re-Run. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 208.52.146.13:10015.

What is the performance like on Freddies Hell Re-Run?

The last 48 hours average 118 server fps, the low being 71. The entity count reached 58,025, covering buildings, deployables and all else in the world. Up to 3,072 MB of memory was used. Low fps and growing entities are the source of felt lag.

Freddies Hell Re-Run is on which Rust version?

Rust network protocol 2634 and build 167398 on Linux is what Freddies Hell Re-Run runs. Joining requires the same protocol on your game, which Steam updates.

Is Freddies Hell Re-Run up, and how consistent is its uptime?

The server is live: Freddies Hell Re-Run is online. Its own uptime figure dates the last restart to roughly 5 days 2 hours ago. The last 7 full days give 75% uptime, 126 hours on out of 168. The earliest Rust Analytics saw it was 21 September 2026.

Tags & Filters

How should you interpret the tags on Freddies Hell Re-Run?

Published by Freddies Hell Re-Run for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Freddies Hell Re-Run?

On Rust Analytics, Freddies Hell Re-Run matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connection

What is the process to join Freddies Hell Re-Run?

The console route: start Rust, press F1, enter client.connect 208.52.146.13:10015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Capacity: 20 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.