Freddies Hell Re-Run
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #15,740 top 71%
- Rank · 7d ago
- #6,577 ▼9163 places down
- Last wipe
- 10d ago monthly schedule
- Next wipe
- 22d 3h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3300 Procedural Map · seed 1
- First seen
- 21 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 1.7 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 4 players, last three wipes
Coming wipes
- 22d 3hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC10d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC19d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC20d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC22d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 47/1000 | ▼−67−58.9% | |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 11/1000 | ▼−24−68.3% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 72/700 | ▼−55−43.3% | |
| 4 | 666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average | 18/650 | ▼−15−46.1% | |
| 5 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 66 on average | 64/200 | ▼−22−25.7% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 14.10EU · groups of 16+ · monthly · 57 on average | 255/1000 | ▲+238+1437.7% |
Quick answers
from the figures on this pageServer Rules
How is Freddies Hell Re-Run configured in terms of rules and settings?
The name of Freddies Hell Re-Run carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. Vanilla is its own label: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Freddies Hell Re-Run?
A procedural map of size 3,300 with seed 1 runs on Freddies Hell Re-Run, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
What is the rank of Freddies Hell Re-Run?
In the top 71% of all ranked servers, Freddies Hell Re-Run is #15,740 on player hours over the last seven days.
What is the population on Freddies Hell Re-Run?
0 of 20 slots on Freddies Hell Re-Run are filled at the moment. The seven-day average is 0 players, with a peak of 1.
Wipe Frequency
What can you expect on wipe day for Freddies Hell Re-Run?
An average of 4 players marked the busiest point of its recent wipes. On the latest wipe, 25 hours after the wipe, the crowd peaked.
How often does Freddies Hell Re-Run wipe?
Once a month, at the force wipe, Freddies Hell Re-Run wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 10 days 23 hours. Its tags list a wipe each month.
Server Details
What is the location of Freddies Hell Re-Run?
There is no region published for Freddies Hell Re-Run. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 208.52.146.13:10015.
What is the performance like on Freddies Hell Re-Run?
The last 48 hours average 118 server fps, the low being 71. The entity count reached 58,025, covering buildings, deployables and all else in the world. Up to 3,072 MB of memory was used. Low fps and growing entities are the source of felt lag.
Freddies Hell Re-Run is on which Rust version?
Rust network protocol 2634 and build 167398 on Linux is what Freddies Hell Re-Run runs. Joining requires the same protocol on your game, which Steam updates.
Is Freddies Hell Re-Run up, and how consistent is its uptime?
The server is live: Freddies Hell Re-Run is online. Its own uptime figure dates the last restart to roughly 5 days 2 hours ago. The last 7 full days give 75% uptime, 126 hours on out of 168. The earliest Rust Analytics saw it was 21 September 2026.
Tags & Filters
How should you interpret the tags on Freddies Hell Re-Run?
Published by Freddies Hell Re-Run for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Freddies Hell Re-Run?
On Rust Analytics, Freddies Hell Re-Run matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connection
What is the process to join Freddies Hell Re-Run?
The console route: start Rust, press F1, enter client.connect 208.52.146.13:10015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp20
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.