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RUST ANALYTICS
LIVE65,632PLY11,666SRV
QUOTE 208.84.102.73:27015 Online NA checked 11m ago

| DEV | USAF Battlefield

moddedcarbon
Players · last
0/ 40
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#8,416
top 38% · #1221 in NA
Rank · 7d ago
#5,997
2419 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
10
player hours, last seven days
Map
6000
Procedural Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 38% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:37 UTC12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP|NA · groups of 35+ · 1e+07x · weekly · 128 on average104/200−39−27.3%
2Oh Shit 100x | PvP | Loot+ | Shop | Kits | Raidable Bases | AirNA · groups of 8+ · 100x · weekly · 18 on average7/200−3−27.6%
3Project Wolverine US | 5x | No Bp's | Insta Craft | Mini | TP |NA · groups of 10+ · 5x · weekly · 6 on average1/100−4−80.0%
4Doomsday 1000X - |Raidable bases |Kits |RP Store |Persistent BaNA · groups of 12+ · 1000x · biweekly · 2 on average0/100−5−100.0%
5SLAYERS.GG 100x #1 PVP ZOMBIES|PLANES|CLANS|SKIN|KITS|NOBP|TPNA · groups of 10+ · 100x · weekly · 2 on average3/100+1+50.0%
6US |EXO 100X|PvP|10MAX|Kits|ClanCores|Roams|Raidable BasesNA · groups of 10+ · 100x · weekly · 2 on average1/200+1

Quick answers

from the figures on this page

Map and Rules

How is | DEV | USAF Battlefield configured in terms of rules and settings?

No gather rate is given in the name of | DEV | USAF Battlefield. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is played on | DEV | USAF Battlefield?

| DEV | USAF Battlefield uses a procedural map of size 6,000 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of | DEV | USAF Battlefield?

In the top 38% of all ranked servers, | DEV | USAF Battlefield is #8,416 on player hours over the last seven days and #1,221 in North America.

How full is | DEV | USAF Battlefield?

On | DEV | USAF Battlefield, 0 players are in now, out of 40 slots. The seven-day average is 0 players, with a peak of 2. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 0 players.

Wipe Frequency

What can you expect on wipe day for | DEV | USAF Battlefield?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 23 hours after the wipe, the crowd peaked.

When does | DEV | USAF Battlefield schedule its wipes?

No rhythm can be told for | DEV | USAF Battlefield yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 18 hours ago the current world was created.

Server Details

What is the location of | DEV | USAF Battlefield?

In North America, | DEV | USAF Battlefield lists itself with the NA tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 208.84.102.73:27015.

How is the performance on | DEV | USAF Battlefield?

The last 48 hours average 120 server fps, the low being 85. 210,692 entities is the maximum carried: buildings, deployables and everything else. Up to 6,910 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is | DEV | USAF Battlefield running?

The build is Rust network protocol 2634 and build 166652 on Linux, running on | DEV | USAF Battlefield. The protocol has to match for you to join, and Steam applies that update.

Is | DEV | USAF Battlefield up, and how consistent is its uptime?

Online at this moment: | DEV | USAF Battlefield. The reported uptime puts its last restart at about 9 days 16 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on | DEV | USAF Battlefield?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework; modded (Modded): The Modded listing applies: plugins or settings change play; NA (North America): The server browser files it under North America, which | DEV | USAF Battlefield publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does | DEV | USAF Battlefield show up in Rust Analytics lists and filters?

These Rust Analytics lists include | DEV | USAF Battlefield: Modded Rust servers, Best Rust battlefield servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join | DEV | USAF Battlefield?

The console route: start Rust, press F1, enter client.connect 208.84.102.73:27015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,NA,gmrust,cs166652,ts8,^z,^y,modded

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players Slot count: 40.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.
modded
Modded The Modded listing applies: plugins or settings change play.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.