Local Staging Test
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,033 top 67%
- Rank · 7d ago
- #13,899 ▼2134 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 126 on average | 197/300 | ▲+3+1.7% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average | 188/225 | ▼−18−8.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−1−1.6% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 47/1000 | ▼−67−58.9% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 11/1000 | ▼−24−68.3% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 72/700 | ▼−55−43.3% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Local Staging Test?
No gather rate appears in the name of Local Staging Test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Local Staging Test?
A procedural map runs on Local Staging Test, created by the game.
Player Count
What is the rank of Local Staging Test?
For the last seven days, Local Staging Test holds rank #16,033 on player hours, in the top 67% of all ranked servers.
How full is Local Staging Test?
At present, Local Staging Test is offline; the last sighting was 13 days 16 hours ago.
Wipe Frequency
On what cycle does Local Staging Test wipe?
The record holds too few of Local Staging Test's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 13 days 17 hours old.
Server Overview
Where can Local Staging Test be found?
There is no region published for Local Staging Test. Rust Analytics reports the location a server claims, not the machine's actual location. 209.222.101.220:28015 is its address.
What Rust version is Local Staging Test running?
The version in use at Local Staging Test: Rust network protocol 2634 and build 166427, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Local Staging Test?
Offline at this moment: Local Staging Test. Last seen 13 days 16 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 30 September 2026.
Tags and Rankings
How should you interpret the tags on Local Staging Test?
These tags are published by Local Staging Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166427 (Build): Game build: 166427; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Local Staging Test show up in Rust Analytics lists and filters?
These Rust Analytics lists include Local Staging Test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join Local Staging Test?
Type client.connect 209.222.101.220:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166427,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166427
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.