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RUST ANALYTICS
LIVE44,512PLY11,505SRV
QUOTE 212.105.155.106:28015 Offline checked 13d ago

LinuxGSM

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,685
top 70%
Rank · 7d ago
#9,466
7219 places down
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
30 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average195/225+28+16.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average127/200+13+11.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 326 on average467/500+47+11.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average116/200−23−16.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average25/250−2−8.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average128/175+8+6.7%

Quick answers

from the figures on this page

Map and Rules

How is LinuxGSM configured in terms of rules and settings?

No gather rate appears in the name of LinuxGSM. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on LinuxGSM?

The game generates the procedural map on LinuxGSM.

Population

What is the rank of LinuxGSM?

For the last seven days, LinuxGSM holds rank #16,685 on player hours, in the top 70% of all ranked servers.

How many players does LinuxGSM have?

Right now, LinuxGSM is offline; the last sighting was 13 days 22 hours ago.

Wipe Cycle

How often does LinuxGSM wipe?

No rhythm can be told for LinuxGSM yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 32 days 8 hours old.

Server Info

Where can LinuxGSM be found?

There is no region published for LinuxGSM. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 212.105.155.106:28015.

LinuxGSM is on which Rust version?

Rust network protocol 2633 and build 163794 on Linux is what LinuxGSM runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of LinuxGSM?

LinuxGSM is down. The last time we saw it was 13 days 22 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 30 September 2026.

Tags and Rankings

What is the meaning of the tags on LinuxGSM?

The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which LinuxGSM publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does LinuxGSM show up in Rust Analytics lists and filters?

These Rust Analytics lists include LinuxGSM: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join LinuxGSM?

The console route: start Rust, press F1, enter client.connect 212.105.155.106:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs163794,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build It runs build 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.