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RUST ANALYTICS
LIVE53,422PLY11,576SRV
QUOTE 212.105.155.217:28015 Online checked 9m ago

LinuxGSM

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,859
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
17 Oct 2026
no hostname published

Players

AveragePeak
0123402:0007:0012:0016:0021:0002:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 341 on average136/200+18+15.2%
2Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average298/300−60−16.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 263 on average240/275+7+2.9%
4Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 262 on average778/800−14−1.7%
5Rustoria.co - EU LongEU · groups of 14+ · monthly · 250 on average107/200+10+10.3%
6Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 246 on average262/300+54+26.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on LinuxGSM?

No gather rate is given in the name of LinuxGSM. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on LinuxGSM?

A procedural map runs on LinuxGSM, created by the game.

Population

What position does LinuxGSM hold in the server rankings?

In the top 72% of all ranked servers, LinuxGSM is #15,859 on player hours over the last seven days.

How many players does LinuxGSM have?

0 of 50 slots on LinuxGSM are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

How often does LinuxGSM wipe?

The record holds too few of LinuxGSM's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 10 days 8 hours.

Server Info

Where can LinuxGSM be found?

There is no region published for LinuxGSM. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 212.105.155.217:28015 is its address.

LinuxGSM is on which Rust version?

Rust network protocol 2634 and build 167231 on Linux is what LinuxGSM runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of LinuxGSM?

The server is live: LinuxGSM is online. First sighting by Rust Analytics: 17 October 2026.

Tags & Filters

How should you interpret the tags on LinuxGSM?

These tags are published by LinuxGSM and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167231 (Build): Game build: 167231; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does LinuxGSM show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature LinuxGSM: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join LinuxGSM?

Type client.connect 212.105.155.217:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167231,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167231
Build Game build: 167231.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.