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RUST ANALYTICS
LIVE48,796PLY11,557SRV
QUOTE 212.107.30.202:28015 Offline checked 24d ago

rustesp local test

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,224
no region published
Rank · 7d ago
#10,400
2824 places down
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average246/275+51+26.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average184/200+37+24.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 327 on average447/475+41+10.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average162/200+7+4.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average26/250−4−13.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average192/275+59+44.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on rustesp local test?

No gather rate appears in the name of rustesp local test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is not active.

What is the current map on rustesp local test?

The game generates the procedural map on rustesp local test.

Population

What position does rustesp local test hold in the server rankings?

For the last seven days, rustesp local test holds rank #13,224 on player hours, in the top – of all ranked servers.

What is the population on rustesp local test?

At present, rustesp local test is offline; the last sighting was 24 days 6 hours ago.

Wipe Cycle

How often does rustesp local test wipe?

There are too few wipes on record for rustesp local test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 24 days 9 hours.

Server Overview

Where can rustesp local test be found?

There is no region published for rustesp local test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 212.107.30.202:28015 is its address.

What Rust version is rustesp local test running?

The version in use at rustesp local test: Rust network protocol 2633 and build 164530, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is rustesp local test up, and how consistent is its uptime?

No response from rustesp local test. It was last seen 24 days 6 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 20 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on rustesp local test?

These tags are published by rustesp local test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

rustesp local test appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature rustesp local test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to rustesp local test?

Type client.connect 212.107.30.202:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build It runs build 164530.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.