Server_217_DevBlog
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,860 top 71%
- Rank · 7d ago
- #15,472 ▼1388 places down
- Last wipe
- 15d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:00 UTC15d ago | 0 | – | running | 0 |
| Sun 27 Sep, 14:27 UTC16d ago | 0 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC17d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 128/300 | ▼−72−35.9% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 153/225 | ▲+18+13.0% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−1−1.0% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 38/1000 | ▼−52−57.7% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 10/1000 | ▼−18−64.2% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 34/700 | ▼−70−67.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. The server does not state any group limit. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on Server_217_DevBlog?
A procedural map runs on Server_217_DevBlog, created by the game.
Player Count
What is the rank of Server_217_DevBlog?
In the top 71% of all ranked servers, Server_217_DevBlog is #16,860 on player hours over the last seven days.
How full is Server_217_DevBlog?
Right now, Server_217_DevBlog is offline; the last sighting was 14 days 18 hours ago.
Wipe Cycle
What can you expect on wipe day for Server_217_DevBlog?
Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does Server_217_DevBlog wipe?
There is no next wipe to predict for Server_217_DevBlog, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 15 days old.
Server Info
Where can Server_217_DevBlog be found?
For Server_217_DevBlog, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 212.110.152.61:28015 is its address.
Server_217_DevBlog is on which Rust version?
The version in use at Server_217_DevBlog: Rust network protocol 2183, on Windows. Joining requires the same protocol on your game, which Steam updates.
How reliable is Server_217_DevBlog and is it currently online?
No response from Server_217_DevBlog. It was last seen 14 days 18 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 26 September 2026.
Tags & Filters
How should you interpret the tags on Server_217_DevBlog?
Published by Server_217_DevBlog for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; v2183 (Protocol): To join, your game needs protocol 2183; oxide (Oxide): The plugin framework Oxide (uMod) is in use; modded (Modded): The Modded listing applies: plugins or settings change play; h5e7466bf (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Server_217_DevBlog show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Server_217_DevBlog: Modded Rust servers. These filters bring it up on the server list: Type: Modded.
Joining the Server
What is the process to join Server_217_DevBlog?
Type client.connect 212.110.152.61:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust
mp10
v2183
Mods and access
oxide
modded
Other
h5e7466bf
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.