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RUST ANALYTICS
LIVE79,382PLY11,629SRV
QUOTE 212.124.181.12:28015 Offline checked 46m ago

TESTING | Vanilla+ | UA / EU

moddedcarbon
Players · last
0/ 1200
−124h
0% full
Day range 0 2
7-day avg 1 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1200
0% full
Change · 24h
−1
no reading a day ago
7-day average
1
peak 3
Rank
#6,368
top 29%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
21
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
18 Oct 2026
no hostname published

Players

AveragePeak
00.511.5215:0016:0017:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020015:0016:0017:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct20 Oct21 Oct22 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.7 days
between real wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 12:10 UTC3d ago 1 – running 1
Sun 18 Oct, 19:53 UTC3d ago 3 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1МИНИ-КАРТА 2Х | STORM | FPS+ 21.10EU · groups of 8+ · weekly · 118 on average128/100+0−0.1%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 106 on average129/245+24+22.7%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 84 on average21/1000−23−52.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 76 on average30/700−8−20.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average295/1000+280+1845.1%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 20.10EU · groups of 16+ · monthly · 58 on average0/700−120−100.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on TESTING | Vanilla+ | UA / EU?

No gather rate is given in the name of TESTING | Vanilla+ | UA / EU. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on TESTING | Vanilla+ | UA / EU?

A procedural map of size 4,000 with seed 1337 runs on TESTING | Vanilla+ | UA / EU, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Activity

Where does TESTING | Vanilla+ | UA / EU sit in the rankings?

In the top 29% of all ranked servers, TESTING | Vanilla+ | UA / EU is #6,368 on player hours over the last seven days.

How full is TESTING | Vanilla+ | UA / EU?

Right now, TESTING | Vanilla+ | UA / EU is offline; the last sighting was 46 minutes ago. The seven-day average is 1 players, with a peak of 3. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 2 players.

Wipe Frequency

What can you expect on wipe day for TESTING | Vanilla+ | UA / EU?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does TESTING | Vanilla+ | UA / EU wipe?

No rhythm can be told for TESTING | Vanilla+ | UA / EU yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 3 days 7 hours ago the current world was created.

Server Info

What is the server location for TESTING | Vanilla+ | UA / EU?

Its name points to Europe, but TESTING | Vanilla+ | UA / EU publishes no region tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 212.124.181.12:28015.

Is TESTING | Vanilla+ | UA / EU performing well?

Average server fps for the last 48 hours is 124; the floor was 117. The entity count reached 88,931, covering buildings, deployables and all else in the world. Up to 2,060 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is TESTING | Vanilla+ | UA / EU running?

The version in use at TESTING | Vanilla+ | UA / EU: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of TESTING | Vanilla+ | UA / EU?

Offline at this moment: TESTING | Vanilla+ | UA / EU. Last seen 46 minutes ago. The reported uptime puts its last restart at about 5 minutes ago. The last 3 full days give 21% uptime, 15 hours on out of 72. The earliest Rust Analytics saw it was 18 October 2026.

Tags & Filters

How should you interpret the tags on TESTING | Vanilla+ | UA / EU?

Published by TESTING | Vanilla+ | UA / EU for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1200 (Max players): It holds 1,200 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does TESTING | Vanilla+ | UA / EU show up in Rust Analytics lists and filters?

These Rust Analytics lists include TESTING | Vanilla+ | UA / EU: Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Connection

How can I connect to TESTING | Vanilla+ | UA / EU?

The console route: start Rust, press F1, enter client.connect 212.124.181.12:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp1200
Max players It holds 1,200 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.