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RUST ANALYTICS
LIVE36,021PLY11,450SRV
QUOTE 212.20.115.81:28015 Offline checked 12d ago

John's Private Rust

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,408
top 69%
Rank · 7d ago
#16,111
297 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average235/250−41−14.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average129/200−14−9.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average219/250+13+6.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average128/200−39−23.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average19/250−17−47.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average112/150−23−16.9%

Quick answers

from the figures on this page

Server Rules

How is John's Private Rust configured in terms of rules and settings?

No gather rate is given in the name of John's Private Rust. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on John's Private Rust?

A procedural map runs on John's Private Rust, created by the game.

Population

What is the rank of John's Private Rust?

For the last seven days, John's Private Rust holds rank #16,408 on player hours, in the top 69% of all ranked servers.

What is the population on John's Private Rust?

At present, John's Private Rust is offline; the last sighting was 12 days 17 hours ago.

Wipe Frequency

How often does John's Private Rust wipe?

There are too few wipes on record for John's Private Rust to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 19 hours.

Server Details

Where can John's Private Rust be found?

There is no region published for John's Private Rust. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 212.20.115.81:28015 is its address.

What Rust version is John's Private Rust running?

The version in use at John's Private Rust: Rust network protocol 2633 and build 165217, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of John's Private Rust?

Offline at this moment: John's Private Rust. Last seen 12 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 1 October 2026.

Tags and Rankings

How should you interpret the tags on John's Private Rust?

Published by John's Private Rust for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does John's Private Rust show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature John's Private Rust: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join John's Private Rust?

The console route: start Rust, press F1, enter client.connect 212.20.115.81:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Slot count: 2.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.