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RUST ANALYTICS
LIVE73,267PLY11,702SRV
QUOTE 212.22.93.98:28054 Online checked 7m ago

FunDev Coming Soon...

monthly wipes moddedoxide
Players · last
1/ 10
+124h
10% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
+1
no reading a day ago
7-day average
0
peak 1
Rank
#9,239
top 41%
Rank · 7d ago
#9,745
506 places up
Last wipe
1h ago
monthly schedule
Next wipe
22d 22h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
7
player hours, last seven days
Map
1600
Procedural Map · seed 1337
First seen
5 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75121:0006:0015:0001:0010:0019:00Wiped Tue 13 Oct, 19:00 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
02040608021:0006:0015:0001:0010:0019:00Wiped Tue 13 Oct, 19:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 22h

The force wipe · high confidence

usual gap
8 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

Coming wipes

  1. 22d 22hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:54 UTC1h ago – – running 1
Mon 5 Oct, 17:54 UTC8d ago 1 – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average57/1000−12−17.0%
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average18/1000−16−47.1%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average57/700−74−56.5%
4SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 74 on average51/200+2+5.2%
5666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average19/650−9−31.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 66 on average8/1000−3−28.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on FunDev Coming Soon...?

The name of FunDev Coming Soon... carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on FunDev Coming Soon...?

FunDev Coming Soon... uses a procedural map of size 1,600 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of FunDev Coming Soon...?

In the top 41% of all ranked servers, FunDev Coming Soon... is #9,239 on player hours over the last seven days.

What is the population on FunDev Coming Soon...?

On FunDev Coming Soon..., 1 players are in now, out of 10 slots. The mean over the last seven days is 0 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 1 players.

Wipe Cycle

How does FunDev Coming Soon... handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.

On what cycle does FunDev Coming Soon... wipe?

Once a month, at the force wipe, FunDev Coming Soon... wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 1 hours ago the current world was created. A monthly wipe schedule is published in its tags.

Server Overview

What is the location of FunDev Coming Soon...?

No region is published by FunDev Coming Soon.... The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 212.22.93.98:28054 is its address.

Is FunDev Coming Soon... performing well?

Server fps over the last 48 hours: 64 on average, 42 at the lowest. The entity count reached 29,119, covering buildings, deployables and all else in the world. The memory ceiling reached 2,586 MB. What players feel as lag is low fps together with a rising entity count.

FunDev Coming Soon... runs which version of Rust?

The build is Rust network protocol 2634 and build 166652 on Windows, running on FunDev Coming Soon.... Joining requires the same protocol on your game, which Steam updates.

Is FunDev Coming Soon... up, and how consistent is its uptime?

FunDev Coming Soon... is up. It is taking players now. 2 minutes ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. 5 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on FunDev Coming Soon...?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which FunDev Coming Soon... publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does FunDev Coming Soon... show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature FunDev Coming Soon...: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How to Join

What steps do I take to join FunDev Coming Soon...?

The console route: start Rust, press F1, enter client.connect 212.22.93.98:28054. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.