Skin Test Server
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #10,274 top 46%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 6d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 5 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 8 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 161/300 | ▼−39−19.4% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 154/225 | ▲+19+13.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−2−2.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 45/1000 | ▼−45−49.9% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 12/1000 | ▼−16−57.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 42/700 | ▼−62−59.5% |
Quick answers
from the figures on this pageMap and Rules
How is Skin Test Server configured in terms of rules and settings?
No gather rate is given in the name of Skin Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Skin Test Server?
A procedural map runs on Skin Test Server, created by the game.
Population
Where does Skin Test Server sit in the rankings?
For the last seven days, Skin Test Server holds rank #10,274 on player hours, in the top 46% of all ranked servers.
What is the population on Skin Test Server?
Right now, Skin Test Server is offline; the last sighting was 4 days 13 hours ago. The seven-day average is 0 players, with a peak of 1.
Wipe Cycle
On what cycle does Skin Test Server wipe?
The record holds too few of Skin Test Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 6 days 3 hours.
Server Info
What is the server location for Skin Test Server?
For Skin Test Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 212.58.114.209:28015 is its address.
Skin Test Server runs which version of Rust?
Rust network protocol 2634 and build 167058 on Windows is what Skin Test Server runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Skin Test Server and is it currently online?
Skin Test Server is down. The last time we saw it was 4 days 13 hours ago. 2% is its uptime for the last 5 full days, 3 of 120 hours. The earliest Rust Analytics saw it was 8 October 2026.
Tags & Filters
How should you interpret the tags on Skin Test Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): It runs build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework, which Skin Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Skin Test Server show up in Rust Analytics lists and filters?
These Rust Analytics lists include Skin Test Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Connection
What steps do I take to join Skin Test Server?
The console route: start Rust, press F1, enter client.connect 212.58.114.209:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.