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RUST ANALYTICS
LIVE33,340PLY11,462SRV
QUOTE 212.86.62.128:28015 Offline checked 13d ago

Rainbow Staging Test

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,371
top 69%
Rank · 7d ago
#15,237
1134 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
30 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average176/200+40+29.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average89/200−25−22.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average322/350+54+20.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average109/200+17+19.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−5−22.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average60/300−38−38.8%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Rainbow Staging Test?

The name of Rainbow Staging Test carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Rainbow Staging Test?

A procedural map runs on Rainbow Staging Test, created by the game.

Player Count

What position does Rainbow Staging Test hold in the server rankings?

For the last seven days, Rainbow Staging Test holds rank #16,371 on player hours, in the top 69% of all ranked servers.

How full is Rainbow Staging Test?

At present, Rainbow Staging Test is offline; the last sighting was 13 days 10 hours ago.

Wipe Schedule

When does Rainbow Staging Test schedule its wipes?

The record holds too few of Rainbow Staging Test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 13 days 10 hours.

Server Info

What is the location of Rainbow Staging Test?

For Rainbow Staging Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 212.86.62.128:28015.

Rainbow Staging Test is on which Rust version?

The build is Rust network protocol 2634 and build 166388 on Windows, running on Rainbow Staging Test. Joining requires the same protocol on your game, which Steam updates.

Is Rainbow Staging Test up, and how consistent is its uptime?

No response from Rainbow Staging Test. It was last seen 13 days 10 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 30 September 2026.

Tags & Filters

How should you interpret the tags on Rainbow Staging Test?

Published by Rainbow Staging Test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166388 (Build): It runs build 166388; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Rainbow Staging Test show up in Rust Analytics lists and filters?

These Rust Analytics lists include Rainbow Staging Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join Rainbow Staging Test?

Type client.connect 212.86.62.128:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166388,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166388
Build It runs build 166388.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.