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RUST ANALYTICS
LIVE65,297PLY11,669SRV
QUOTE 213.136.87.44:28215 Online checked 11m ago

Lothar

quad moddedoxidesoftcore
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,486
top 29%
Rank · 7d ago
#6,831
345 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
23
player hours, last seven days
Map
3000
Procedural Map · seed 1973365795
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 29% of all ranked servers, and #372 of the quad servers (top 45%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 days
between real wipes
on rhythm
25%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctMon 5 OctSun 4 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 19:30 UTC8d ago 2 – running 2
Mon 5 Oct, 08:27 UTC8d ago 2 – 0.5 days 1
Sun 4 Oct, 18:58 UTC9d ago 2 – 0.6 days 0
Fri 2 Oct, 18:43 UTC11d ago 1 held half 2 days 0
Thu 1 Oct, 22:06 UTC FW11d ago 1 – 0.9 days 0
Mon 21 Sep, 17:44 UTC22d ago 2 held half 10.2 days 0
Sun 20 Sep, 19:11 UTC23d ago 2 – 0.9 days 0
Sun 20 Sep, 12:15 UTC23d ago 2 – 0.3 days 0
Sat 19 Sep, 09:24 UTC24d ago 2 – 1.1 days 0
Fri 18 Sep, 18:45 UTC25d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1 Asgard 2服 中国|官方|二倍|软核新手服 10.10更EA · quad · biweekly · 2 on average2/233+2
2Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 1 on average2/100+2
3wuduan serverquad · 1 on average0/20−1−100.0%
4[EA] Softcore 1quad · monthly · 123 on average35/350−6−15.0%
5[EU] Facepunch Softcore 1EU · quad · monthly · 102 on average115/400+20+21.5%
6Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 59 on average14/150−13−48.8%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Lothar?

No gather rate is given in the name of Lothar. A maximum of 4 players per group is set through quad. It runs softcore, Facepunch's easier mode: you keep part of your loot. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is disabled.

What is the current map on Lothar?

The map on Lothar is procedural, size 3,000, with seed 1973365795, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does Lothar hold in the server rankings?

For the last seven days, Lothar holds rank #6,486 on player hours, in the top 29% of all ranked servers. In the quad group, it ranks #372.

What is the population on Lothar?

On Lothar, 0 players are in now, out of 50 slots. The mean over the last seven days is 0 players, reaching 2 at its highest. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 2 players.

Wipe Cycle

What can you expect on wipe day for Lothar?

Recent wipes at this server drew an average peak of 2 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

When does Lothar schedule its wipes?

Lothar wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 8 days 2 hours.

Server Info

What is the server location for Lothar?

For Lothar, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 213.136.87.44:28215.

What is the performance like on Lothar?

Average server fps for the last 48 hours is 59; the floor was 56. At its peak it held 51,280 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,595 MB. Low fps and growing entities are the source of felt lag.

Lothar is on which Rust version?

Rust network protocol 2634 and build 167781 on Windows is what Lothar runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Lothar up, and how consistent is its uptime?

The server is live: Lothar is online. Its own uptime figure dates the last restart to roughly 10 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Lothar?

The game's server browser reads gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): Slot count: 50; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Lothar publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Lothar appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Lothar: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Lothar?

Type client.connect 213.136.87.44:28215 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp50
Max players Slot count: 50.
ts4
Group limit Teams take no more than 4.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.