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RUST ANALYTICS
LIVE41,879PLY11,465SRV
QUOTE 213.202.203.53:28015 Online checked 7m ago

4Netplayers-5400HalleinGoesRust

moddedoxide
Players · last
0/ 10
+024h
0% full
Day range 0 4
7-day avg 1 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 4
Rank
#4,406
top 20%
Rank · 7d ago
#11,568
7162 places up
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
75
player hours, last seven days
Map
4500
Procedural Map · seed 1234567890
First seen
6 Oct 2026
no hostname published

Players

AveragePeak
0123410:0019:0013:0019:0001:0007:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

01020304010:0019:0013:0019:0001:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:29 UTC6d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average84/300−41−32.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average81/225−14−14.8%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average25/1000−29−54.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average7/1000−15−67.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average21/700−62−74.8%

Quick answers

from the figures on this page

Server Rules

How is 4Netplayers-5400HalleinGoesRust configured in terms of rules and settings?

The name of 4Netplayers-5400HalleinGoesRust carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on 4Netplayers-5400HalleinGoesRust?

A procedural map of size 4,500 with seed 1234567890 runs on 4Netplayers-5400HalleinGoesRust, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does 4Netplayers-5400HalleinGoesRust hold in the server rankings?

For the last seven days, 4Netplayers-5400HalleinGoesRust holds rank #4,406 on player hours, in the top 20% of all ranked servers.

How many players does 4Netplayers-5400HalleinGoesRust have?

On 4Netplayers-5400HalleinGoesRust, 0 players are in now, out of 10 slots. Average players over seven days: 1; peak: 4. At 16:00 UTC in the last 48 hours, it averaged 4 players, the busiest hour.

Wipe Frequency

What happens on wipe day at 4Netplayers-5400HalleinGoesRust?

The average peak across its recent wipes is 3 players. 25 hours after the latest wipe, the crowd reached its peak.

How often does 4Netplayers-5400HalleinGoesRust wipe?

No rhythm can be told for 4Netplayers-5400HalleinGoesRust yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 6 days 15 hours.

Server Info

What is the server location for 4Netplayers-5400HalleinGoesRust?

No region is published by 4Netplayers-5400HalleinGoesRust. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 213.202.203.53:28015 is its address.

How is the performance on 4Netplayers-5400HalleinGoesRust?

The last 48 hours average 30 server fps, the low being 27. The entity count reached 213,044, covering buildings, deployables and all else in the world. Memory use peaked at 4,865 MB. Low fps and growing entities are the source of felt lag.

4Netplayers-5400HalleinGoesRust runs which version of Rust?

The version in use at 4Netplayers-5400HalleinGoesRust: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is 4Netplayers-5400HalleinGoesRust up, and how consistent is its uptime?

Online at this moment: 4Netplayers-5400HalleinGoesRust. 1 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 42% uptime, 71 of 168 hours. First sighting by Rust Analytics: 6 October 2026.

Tags & Filters

What is the meaning of the tags on 4Netplayers-5400HalleinGoesRust?

The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which 4Netplayers-5400HalleinGoesRust publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

4Netplayers-5400HalleinGoesRust appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, 4Netplayers-5400HalleinGoesRust matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

How can I connect to 4Netplayers-5400HalleinGoesRust?

The console route: start Rust, press F1, enter client.connect 213.202.203.53:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.