[Uz/Ru/Kz] #1 UzRust - Modded
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 1 peak 6
- Rank
- #2,789 top 13% · #270 in EA
- Rank · 7d ago
- #3,176 ▲387 places up
- Last wipe
- 6d ago weekly schedule
- Next wipe
- 5h Thu 15 Oct, 13:18 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 238 player hours, last seven days
- Map
- 3500 Procedural Map · seed 201110278
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 5 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers, top 51% in EA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdays- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 7 players, last three wipes
- crowd held
- 33% else halves by day 4
Coming wipes
- 5hThu 15 Oct, 13:18 UTC
- 7d 5hThu 22 Oct, 13:18 UTC
- 14d 5hThu 29 Oct, 13:18 UTC
- 21d 10hThu 5 Nov, 19:00 UTCFW
- 28d 5hThu 12 Nov, 13:18 UTC
- 35d 5hThu 19 Nov, 13:18 UTC
- 42d 5hThu 26 Nov, 13:18 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 13:18 UTC6d ago | 5 | – | running | 0 |
| Thu 1 Oct, 18:30 UTC FW13d ago | 8 | halved by day 4 | 6.8 days | 2 |
| Thu 24 Sep, 13:15 UTC20d ago | 7 | held half | 7.2 days | 1 |
| Thu 17 Sep, 13:44 UTC27d ago | 7 | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 『芬达』100000倍/10.14/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 32 on average | 33/100 | ▼−8−19.2% | |
| 2 | 【蛋壳】10倍|10.9档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 26 on average | 27/200 | ▼−6−17.1% | |
| 3 | 〈红牛〉 五倍6人服/10.8号18:00新开 |新手入门|爆EA · groups of 30+ · weekly · 4 on average | 2/200 | ▲+1+100.0% | |
| 4 | Rustoria.co - SEA MainEA · groups of 16+ · weekly · 141 on average | 339/350 | ▲+310+1075.7% | |
| 5 | Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 97 on average | 8/415 | ▼−12−59.3% | |
| 6 | Rustafied.com - SEA MainEA · groups of 16+ · weekly · 75 on average | 74/100 | ▲+62+504.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on [Uz/Ru/Kz] #1 UzRust - Modded?
The name of [Uz/Ru/Kz] #1 UzRust - Modded carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
Which map is played on [Uz/Ru/Kz] #1 UzRust - Modded?
[Uz/Ru/Kz] #1 UzRust - Modded uses a procedural map of size 3,500 with seed 201110278, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
Where does [Uz/Ru/Kz] #1 UzRust - Modded sit in the rankings?
In the top 13% of all ranked servers, [Uz/Ru/Kz] #1 UzRust - Modded is #2,789 on player hours over the last seven days and #270 in Asia.
How full is [Uz/Ru/Kz] #1 UzRust - Modded?
1 of 100 slots on [Uz/Ru/Kz] #1 UzRust - Modded are filled at the moment. The seven-day average is 1 players, with a peak of 6. At 10:00 UTC in the last 48 hours, it averaged 3 players, the busiest hour.
Wipe Frequency
How does [Uz/Ru/Kz] #1 UzRust - Modded handle wipe day?
The average peak across its recent wipes is 7 players. 20 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 33% of its recent wipes. Below half by day 4 is where the crowd fell when it did not hold.
How often does [Uz/Ru/Kz] #1 UzRust - Modded wipe?
Wipes at [Uz/Ru/Kz] #1 UzRust - Modded follow the rhythm every Thursday at 13:18 UTC. On Thursday 15 October at 13:18 UTC the next wipe is due. This world has been running for 6 days 17 hours. Weekly wipes are what its tags advertise.
Server Details
What is the location of [Uz/Ru/Kz] #1 UzRust - Modded?
With the EA tag, [Uz/Ru/Kz] #1 UzRust - Modded lists itself in Asia. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 213.230.109.15:28015.
What is the performance like on [Uz/Ru/Kz] #1 UzRust - Modded?
Server fps over the last 48 hours: 199 on average, 144 at the lowest. At its peak it held 79,103 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,914 MB. Low fps and growing entities are the source of felt lag.
[Uz/Ru/Kz] #1 UzRust - Modded is on which Rust version?
The version in use at [Uz/Ru/Kz] #1 UzRust - Modded: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of [Uz/Ru/Kz] #1 UzRust - Modded?
[Uz/Ru/Kz] #1 UzRust - Modded is up. It is taking players now. The reported uptime puts its last restart at about 5 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
What is the meaning of the tags on [Uz/Ru/Kz] #1 UzRust - Modded?
These tags are published by [Uz/Ru/Kz] #1 UzRust - Modded and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): Wipes land every week; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play; EA (East Asia): The browser places this server in East Asia. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature [Uz/Ru/Kz] #1 UzRust - Modded?
These Rust Analytics lists include [Uz/Ru/Kz] #1 UzRust - Modded: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Joining the Server
What steps do I take to join [Uz/Ru/Kz] #1 UzRust - Modded?
Type client.connect 213.230.109.15:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://uzrust.uz/.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^w,^v,EA,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp100
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
