ProCelle Testing
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #11,661 top 53%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 3 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 116/300 | ▲+41+55.0% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 165/225 | ▲+45+37.1% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+2+2.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 23/1000 | ▼−38−62.2% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 6/1000 | ▼−13−68.3% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 55/700 | ▼−4−6.8% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on ProCelle Testing?
No gather rate appears in the name of ProCelle Testing. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on ProCelle Testing?
A procedural map runs on ProCelle Testing, created by the game.
Player Count
What is the rank of ProCelle Testing?
For the last seven days, ProCelle Testing holds rank #11,661 on player hours, in the top 53% of all ranked servers.
How full is ProCelle Testing?
On ProCelle Testing, 0 players are in now, out of 40 slots. The seven-day average is 0 players, with a peak of 1.
Wipe Frequency
How often does ProCelle Testing wipe?
No rhythm can be told for ProCelle Testing yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 4 days 4 hours old.
Server Details
Where can ProCelle Testing be found?
For ProCelle Testing, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 213.32.27.215:28015 is its address.
What Rust version is ProCelle Testing running?
The version in use at ProCelle Testing: Rust network protocol 2634 and build 167398, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is ProCelle Testing and is it currently online?
Online at this moment: ProCelle Testing. The last 3 full days give 100% uptime, 72 hours on out of 72. The earliest Rust Analytics saw it was 10 October 2026.
Server Tags
What is the meaning of the tags on ProCelle Testing?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon, which ProCelle Testing publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does ProCelle Testing show up in Rust Analytics lists and filters?
On Rust Analytics, ProCelle Testing matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What is the process to join ProCelle Testing?
The console route: start Rust, press F1, enter client.connect 213.32.27.215:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp40
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.