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RUST ANALYTICS
LIVE33,340PLY11,462SRV
QUOTE 213.44.228.148:28015 Offline checked 11d ago

Achievement server by Saltyman

vanilla
Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,808
top 61%
Rank · 7d ago
#14,139
331 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
2 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average176/200+40+29.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average89/200−25−22.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average322/350+54+20.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average109/200+17+19.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−5−22.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average60/300−38−38.8%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Achievement server by Saltyman?

No gather rate is given in the name of Achievement server by Saltyman. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Achievement server by Saltyman?

A procedural map runs on Achievement server by Saltyman, created by the game.

Population

Where does Achievement server by Saltyman sit in the rankings?

For the last seven days, Achievement server by Saltyman holds rank #13,808 on player hours, in the top 61% of all ranked servers.

How many players does Achievement server by Saltyman have?

Right now, Achievement server by Saltyman is offline; the last sighting was 11 days 10 hours ago.

Wipe Frequency

On what cycle does Achievement server by Saltyman wipe?

There are too few wipes on record for Achievement server by Saltyman to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 11 days 11 hours old.

Server Overview

What is the server location for Achievement server by Saltyman?

No region is published by Achievement server by Saltyman. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 213.44.228.148:28015.

Achievement server by Saltyman runs which version of Rust?

The build is Rust network protocol 2634 and build 166586 on Windows, running on Achievement server by Saltyman. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Achievement server by Saltyman and is it currently online?

No response from Achievement server by Saltyman. It was last seen 11 days 10 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 2 October 2026.

Tags and Rankings

What is the meaning of the tags on Achievement server by Saltyman?

These tags are published by Achievement server by Saltyman and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): Build 166586; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes. Also in the tags and at the top of this page: current players, queue and world creation time.

Achievement server by Saltyman appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Achievement server by Saltyman matches these lists: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Achievement server by Saltyman?

Type client.connect 213.44.228.148:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^v,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166586
Build Build 166586.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.