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RUST ANALYTICS
LIVE79,062PLY11,679SRV
QUOTE 216.126.34.200:28015 Offline checked 3h ago

CrowdControlServer

moddedoxide
Players · last
0/ 10
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#9,765
top 44%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
6
player hours, last seven days
Map
–
Procedural Map
First seen
12 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75122:0005:0013:0020:0004:0011:00Wiped Mon 12 Oct, 22:36 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average195/300+1+0.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average188/225−18−8.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average47/1000−67−58.9%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average10/1000−25−71.2%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average72/700−55−43.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on CrowdControlServer?

No gather rate appears in the name of CrowdControlServer. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.

Which map is played on CrowdControlServer?

The game generates the procedural map on CrowdControlServer.

Activity

Where does CrowdControlServer sit in the rankings?

For the last seven days, CrowdControlServer holds rank #9,765 on player hours, in the top 44% of all ranked servers.

What is the population on CrowdControlServer?

Right now, CrowdControlServer is offline; the last sighting was 3 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest. At 23:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

When does CrowdControlServer schedule its wipes?

The record holds too few of CrowdControlServer's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 40 hours ago the current world was created.

Server Info

What is the server location for CrowdControlServer?

For CrowdControlServer, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 216.126.34.200:28015 is its address.

CrowdControlServer is on which Rust version?

The build is Rust network protocol 2634 and build 167584 on Windows, running on CrowdControlServer. Joining requires the same protocol on your game, which Steam updates.

Is CrowdControlServer up, and how consistent is its uptime?

Offline at this moment: CrowdControlServer. Last seen 3 hours ago. The server stayed up 100% of the time in the last 1 full day. 24 of 24 hours were online. The earliest Rust Analytics saw it was 12 October 2026.

Tags and Rankings

How should you interpret the tags on CrowdControlServer?

These tags are published by CrowdControlServer and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does CrowdControlServer show up in Rust Analytics lists and filters?

These Rust Analytics lists include CrowdControlServer: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

How can I connect to CrowdControlServer?

The console route: start Rust, press F1, enter client.connect 216.126.34.200:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.