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RUST ANALYTICS
LIVE69,550PLY11,681SRV
QUOTE 216.128.158.76:28015 Online checked 10m ago

Winners vs Whiners | Deathmatch • Instant Respawn • Arenas

moddedoxide
Players · last
0/ 100
+024h
0% full
Day range 0 3
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#9,679
top 43%
Rank · 7d ago
#8,653
1026 places down
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
6
player hours, last seven days
Map
3000
Procedural Map · seed 276498425
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:14 UTC11d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 104 on average165/999+58+54.9%
2[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 85 on average124/999−8−6.2%
3[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average25/150+7+41.5%
4Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average21/100−4−16.6%
5AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average29/100+19+187.6%
6KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 19 on average18/100−1−5.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

The name of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. combat training is the mode, loot is given out for aim and PvP practice. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.

Which map is played on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

The map on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is procedural, size 3,000, with seed 276498425, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas sit in the rankings?

For the last seven days, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas holds rank #9,679 on player hours, in the top 43% of all ranked servers.

What is the population on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

On Winners vs Whiners | Deathmatch • Instant Respawn • Arenas, 0 players are in now, out of 100 slots. The mean over the last seven days is 0 players, reaching 3 at its highest. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 3 players.

Wipe Frequency

What can you expect on wipe day for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

Recent wipes at this server drew an average peak of 2 players. 0 hours after the latest wipe, the crowd reached its peak.

When does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas schedule its wipes?

The record holds too few of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 15 hours.

Server Info

Where can Winners vs Whiners | Deathmatch • Instant Respawn • Arenas be found?

For Winners vs Whiners | Deathmatch • Instant Respawn • Arenas, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 216.128.158.76:28015.

Is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas performing well?

Server fps over the last 48 hours: 156 on average, 28 at the lowest. The entity count reached 50,233, covering buildings, deployables and all else in the world. Up to 4,164 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas running?

The build is Rust network protocol 2634 and build 166494 on Linux, running on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

The server is live: Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is online. The reported uptime puts its last restart at about 10 days 19 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^c (Creative): Creative building with no gathering; build as you please; ^d (Combat training): A practice server for aim and PvP, with loot provided; ^i (Battlefield): Kits and high rates for quick PvP; ^k (Build server): Design and test bases here; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Winners vs Whiners | Deathmatch • Instant Respawn • Arenas publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

The following Rust Analytics lists feature Winners vs Whiners | Deathmatch • Instant Respawn • Arenas: Modded Rust servers, Rust aim training servers, Best Rust battlefield servers, Rust build and creative servers and Rust creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Battlefield ^i, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

Type client.connect 216.128.158.76:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://discord.com/invite/w5XKYYdd8Z.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^c,^d,^i,^k,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Build 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Gameplay

^c
Creative Creative building with no gathering; build as you please.
^d
Combat training A practice server for aim and PvP, with loot provided.
^i
Battlefield Kits and high rates for quick PvP.
^k
Build server Design and test bases here.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.