Skip to the page
RUST ANALYTICS
LIVE37,279PLY11,455SRV
QUOTE 216.173.119.204:28080 Online checked 8m ago

Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x

3x moddedoxide
Players · last
2/ 100
−1−33.3%24h
2% full
Day range 1 4
7-day avg 2 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
2/ 100
2% full
Change · 24h
−1
−33.3% from 3
7-day average
2
peak 4
Rank
#2,325
top 10%
Rank · 7d ago
#2,334
9 places up
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
3x
read from the name
Score
346
player hours, last seven days
Map
4500
Procedural Map · seed 519317
First seen
27 Sep 2026
no hostname published

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

05010015020004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep1 Oct4 Oct8 Oct11 Oct15 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4.7 days
between real wipes
wipe-day peak
4
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:06 UTC FW13d ago 4 – running 1
Sun 27 Sep, 04:56 UTC17d ago 3 held half 4.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - EU 3x | No BPs | MondaysEU · groups of 16+ · 3x · weekly · 332 on average142/200−43−23.2%
2Vital Rust - EU Mondays | 3x | No BPsEU · groups of 14+ · 3x · weekly · 150 on average54/125−11−17.5%
3HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 123 on average70/100−78−52.6%
4HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 122 on average369/420+340+1172.4%
5AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 106 on average19/100−20−50.9%
6[US] Upsurge Main | 3x Vanilla | 10/13NA · groups of 12+ · 3x · weekly · 96 on average108/140−139−56.3%

Quick answers

from the figures on this page

Map and Rules

How is Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x configured in terms of rules and settings?

Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x carries its gather rate in its name: 3x. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x uses a procedural map of size 4,500 with seed 519317, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

Where does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x sit in the rankings?

For the last seven days, Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x holds rank #2,325 on player hours, in the top 10% of all ranked servers.

How full is Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

On Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x, 2 players are in now, out of 100 slots. The mean over the last seven days is 2 players, reaching 4 at its highest. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 4 players.

Wipe Schedule

How does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x handle wipe day?

An average of 4 players marked the busiest point of its recent wipes. 46 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

How often does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x wipe?

There are too few wipes on record for Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 13 days 5 hours ago the current world was created.

Server Details

What is the server location for Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

For Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 216.173.119.204:28080.

How is the performance on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

The last 48 hours average 82 server fps, the low being 60. The entity count reached 125,382, covering buildings, deployables and all else in the world. Up to 4,816 MB of memory was used. A climbing entity count plus low fps is the lag players report.

Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x runs which version of Rust?

Rust network protocol 2634 and build 166494 on Windows is what Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x is up. It is taking players now. 14 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 95% uptime, 160 of 168 hours. First sighting by Rust Analytics: 27 September 2026.

Tags & Filters

How should you interpret the tags on Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

Published by Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x: 3x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 3x.

How to Join

How can I connect to Pirates Cove 2 Week|PVP|Raidable Bases|VIP|3x?

The console route: start Rust, press F1, enter client.connect 216.173.119.204:28080. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://piratescoverust.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build Build 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.