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RUST ANALYTICS
LIVE35,326PLY11,439SRV
QUOTE 216.212.241.50:28015 Online checked 11m ago

Jimmy's Test Server

Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#7,490
top 34%
Rank · 7d ago
#5,895
1595 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
15
player hours, last seven days
Map
–
Procedural Map
First seen
15 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75121:0000:0021:0023:0002:0005:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:17 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average208/225−68−24.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average126/200−17−11.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average239/275+33+16.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average111/200−56−33.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average11/250−25−69.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average103/100−32−23.6%

Quick answers

from the figures on this page

Map and Rules

How is Jimmy's Test Server configured in terms of rules and settings?

No gather rate appears in the name of Jimmy's Test Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on Jimmy's Test Server?

A procedural map runs on Jimmy's Test Server, created by the game.

Population

Where does Jimmy's Test Server sit in the rankings?

For the last seven days, Jimmy's Test Server holds rank #7,490 on player hours, in the top 34% of all ranked servers.

What is the population on Jimmy's Test Server?

On Jimmy's Test Server, 0 players are in now, out of 10 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 22:00 UTC, averaging 1 players.

Wipe Frequency

What can you expect on wipe day for Jimmy's Test Server?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does Jimmy's Test Server wipe?

There are too few wipes on record for Jimmy's Test Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 4 hours ago the current world was created.

Server Details

Where can Jimmy's Test Server be found?

There is no region published for Jimmy's Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 216.212.241.50:28015 is its address.

Jimmy's Test Server is on which Rust version?

Rust network protocol 2634 and build 166494 on Windows is what Jimmy's Test Server runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Jimmy's Test Server?

Online at this moment: Jimmy's Test Server. 7 full days have passed with 46% uptime, 77 of 168 hours. 15 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Jimmy's Test Server?

Published by Jimmy's Test Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): It runs build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Jimmy's Test Server appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Jimmy's Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Jimmy's Test Server?

Type client.connect 216.212.241.50:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build It runs build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.