James Test Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,901 top 71%
- Rank · 7d ago
- #16,709 ▲808 places up
- Last wipe
- 54d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 6000 Procedural Map · seed 2797370150
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 553/600 | ▲+2+0.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average | 414/450 | ▼−53−11.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average | 192/225 | ▼−10−4.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average | 363/400 | ▼−65−15.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 47/250 | ▼−33−41.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average | 329/425 | ▲+12+3.9% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on James Test Rust Server?
No gather rate is given in the name of James Test Rust Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on James Test Rust Server?
The map on James Test Rust Server is procedural, size 6,000, with seed 2797370150, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
Where does James Test Rust Server sit in the rankings?
In the top 71% of all ranked servers, James Test Rust Server is #15,901 on player hours over the last seven days.
What is the population on James Test Rust Server?
0 of 20 slots on James Test Rust Server are filled right now. Average players over the last seven days: 0.
Wipe Cycle
When does James Test Rust Server schedule its wipes?
The record holds too few of James Test Rust Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 54 days 2 hours ago the current world was created.
Server Overview
Where can James Test Rust Server be found?
For James Test Rust Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 216.245.176.215:28015.
What is the performance like on James Test Rust Server?
Average server fps for the last 48 hours is 30; the floor was 30. 207,104 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 7,032 MB. A climbing entity count plus low fps is the lag players report.
James Test Rust Server is on which Rust version?
Rust network protocol 2632 and build 161125 on Windows is what James Test Rust Server runs. The protocol has to match for you to join, and Steam applies that update.
Is James Test Rust Server up, and how consistent is its uptime?
Online at this moment: James Test Rust Server. The reported uptime puts its last restart at about 14 days 22 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on James Test Rust Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): Protocol 2632: matching game versions are required to join; cs161125 (Build): Game build: 161125; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which James Test Rust Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature James Test Rust Server?
These Rust Analytics lists include James Test Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join James Test Rust Server?
The console route: start Rust, press F1, enter client.connect 216.245.176.215:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8
Game
gmrust
mp20
ts8
v2632
cs161125
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.