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RUST ANALYTICS
LIVE82,004PLY11,694SRV
QUOTE 216.245.176.215:28015 Online checked 11m ago

James Test Rust Server

Players · last
0/ 20
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 71%
Rank · 7d ago
#16,709
808 places up
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
6000
Procedural Map · seed 2797370150
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average553/600+2+0.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average414/450−53−11.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average192/225−10−4.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average363/400−65−15.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−33−41.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average329/425+12+3.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on James Test Rust Server?

No gather rate is given in the name of James Test Rust Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on James Test Rust Server?

The map on James Test Rust Server is procedural, size 6,000, with seed 2797370150, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

Where does James Test Rust Server sit in the rankings?

In the top 71% of all ranked servers, James Test Rust Server is #15,901 on player hours over the last seven days.

What is the population on James Test Rust Server?

0 of 20 slots on James Test Rust Server are filled right now. Average players over the last seven days: 0.

Wipe Cycle

When does James Test Rust Server schedule its wipes?

The record holds too few of James Test Rust Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 54 days 2 hours ago the current world was created.

Server Overview

Where can James Test Rust Server be found?

For James Test Rust Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 216.245.176.215:28015.

What is the performance like on James Test Rust Server?

Average server fps for the last 48 hours is 30; the floor was 30. 207,104 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 7,032 MB. A climbing entity count plus low fps is the lag players report.

James Test Rust Server is on which Rust version?

Rust network protocol 2632 and build 161125 on Windows is what James Test Rust Server runs. The protocol has to match for you to join, and Steam applies that update.

Is James Test Rust Server up, and how consistent is its uptime?

Online at this moment: James Test Rust Server. The reported uptime puts its last restart at about 14 days 22 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on James Test Rust Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): Protocol 2632: matching game versions are required to join; cs161125 (Build): Game build: 161125; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which James Test Rust Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature James Test Rust Server?

These Rust Analytics lists include James Test Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join James Test Rust Server?

The console route: start Rust, press F1, enter client.connect 216.245.176.215:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp20
Max players It holds 20 slots.
ts8
Group limit Team size stays at the game default of 8.
v2632
Protocol Protocol 2632: matching game versions are required to join.
cs161125
Build Game build: 161125.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.